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[7.x.x] Merge 7.x.x/hd/staging #581

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merged 99 commits into from
May 23, 2020
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@sebastienlagarde sebastienlagarde commented May 22, 2020

Guide : https://github.com/Unity-Technologies/Graphics/blob/master/.github/pr-read.png.md

Display Addon : https://userstyles.org/styles/182991/unity-graphics-pr-readme

Purpose of this PR

Testing status

Manual Tests

What have you tested?

Automated Tests

What did you setup? (Add a screenshot or the reference image of the test please)

Links

Yamato: (Select your branch) https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects or documents to go with this to help reviewers?

Comments to reviewers

Notes for the reviewers you have assigned.

anisunity and others added 30 commits April 3, 2020 12:22
…ing when the space becomes tiny (1212045). (#6507)

* - Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045).

* Small fix to avoid text overlapping too much

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
…r inspector would not update the default volume editor. #6493
* Update Glossary.md

* Update Glossary.md
* Fixed a number of leak in HDRP

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs

* Update changelog
…ets on shader graph save (case 1230996) (#128)

* Follow references when unloading unneeded assets

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…when the material has a clear coat (lit shader). (#21)

* Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader).

* update ssr screenshot

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
sebastienlagarde and others added 26 commits May 15, 2020 01:51
* Fixed max alloc planar size not taking in account the max cache size

* Removed the max cache clamp on texture atlases
* Added system requirements and frame settings api doc

* Update System-Requirements.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* hide exposure compensation for fixed exposure

* Update PostProcessSystem.cs
* Update Decal-Projector.md

* Update Decal-Projector.md

* Update Decal-Projector.md
* Add terrain lit doc

* Update HDRP-Features.md

* Update HDRP-Features.md
@sebastienlagarde sebastienlagarde merged commit 3b44398 into 7.x.x/release May 23, 2020
@sebastienlagarde sebastienlagarde deleted the 7.x.x/hd/staging branch May 23, 2020 10:31
@sebastienlagarde sebastienlagarde restored the 7.x.x/hd/staging branch May 23, 2020 10:31
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