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@sebastienlagarde sebastienlagarde commented Sep 29, 2021

This PR add missing tag Tags{ "RenderPipeline"="HDRenderPipeline" } on all HDRP shaders. Required to improver cross pipeline project build time

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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/.yamato%252Fall-hdrp.yml%2523PR_HDRP_trunk
With changes to HDRP packages, you should also run
/.yamato%252Fall-lightmapper.yml%2523PR_LightMapper_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

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Many thanks

@sebastienlagarde sebastienlagarde marked this pull request as ready for review September 30, 2021 07:28
@sebastienlagarde sebastienlagarde merged commit 46a8977 into master Sep 30, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/tag-shaders branch September 30, 2021 07:28
sebastienlagarde added a commit that referenced this pull request Sep 30, 2021
* add tag on all shader

* fix compilation
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2 participants