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Fix potential NullReferenceException in URP/HDRP/SG material import #5840
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I wonder if we should threat this an exception or log error. It feels risky we silently fail to process a material.
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Fair point, I'm not sure. As I don't have a repro case, I'm working under the impression that these are not really materials, but some other assets that happen to have a .mat extension. But I'm not sure if that's even allowed or makes sense in any valid use case. Does unity have strict 1:1 mapping between asset file extensions and asset types? Perhaps this needs some deeper investigation...