Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
48 commits
Select commit Hold shift + click to select a range
7dcd6ae
Repoint speedtree8 prefabs to shadergraph
tian-unity Aug 12, 2021
f162d51
Save test scene
tian-unity Aug 12, 2021
f638939
Update ST8 test scene to test the ST8 shadergraph. Modify test
tian-unity Aug 17, 2021
7364763
Make the ST8 shadergraph the default ST8 shader for Universal
tian-unity Aug 19, 2021
3e87ee8
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
tian-unity Sep 20, 2021
c037ecc
Update URP ST8 upgrader to work with the ST8 shadergraph.
tian-unity Sep 27, 2021
b3dbf27
Update core and universal changelogs.
tian-unity Sep 28, 2021
bd355ab
Update reference images for 058_SpeedTree_V8.
tian-unity Sep 28, 2021
ab5d325
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
tian-unity Sep 28, 2021
d36220f
Test ST8 billboard material should have wind quality fastest.
tian-unity Sep 28, 2021
3cdd6ed
Update transform nodes in ST8 shadersubgraphs
tian-unity Sep 28, 2021
da7cd90
Update ref images.
tian-unity Sep 28, 2021
18764fe
Update ref image from old scene
tian-unity Sep 28, 2021
ac424f7
Increase incorrect pixels threshold
tian-unity Sep 28, 2021
93fd237
Clean up HD ST8 upgrades/imports. Add _CullModeForward setup as well.
tian-unity Sep 29, 2021
c618ad6
Update HD changelog.
tian-unity Sep 29, 2021
6976ae0
Update WindowsPlayer ref images for URP ST8 test.
tian-unity Sep 29, 2021
34e9bb8
Test SpeedTree8 URP_Terrain scene in backbuffer mode so that XR tests
tian-unity Sep 29, 2021
d59951f
Fix expected image dimensions after conversion to backbuffer testing
tian-unity Sep 29, 2021
46b7575
Update ST8 ref images after switching to backbuffer testing
tian-unity Sep 30, 2021
8cf2df9
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
tian-unity Sep 30, 2021
4803f76
Update android vulkan ref image also
tian-unity Sep 30, 2021
1d8c596
Update ST8 test image resolution to 1280
tian-unity Sep 30, 2021
c1f3826
Update android and OSX ref images. Increase error threshold.
tian-unity Oct 1, 2021
04307d0
Test fix for XR standalone tests
tian-unity Oct 4, 2021
4c6b32d
Move universal material upgrader and postprocessor into its own file.
tian-unity Oct 5, 2021
bd262c6
Define a separate material postprocessor for HD speedtree8
tian-unity Oct 5, 2021
901618e
Only run imagetest average delta E, bringing 058 in line with other
tian-unity Oct 5, 2021
0f3b64c
Only run rp-specific speedtree importers when respective RP asset is
tian-unity Oct 5, 2021
e49b904
Update com.unity.render-pipelines.universal/Editor/UniversalSpeedTree…
nerites Oct 6, 2021
7026232
Update com.unity.render-pipelines.high-definition/Editor/Material/Nat…
nerites Oct 6, 2021
712e9a5
Try doubling screen resolution during mock hmd setup
tian-unity Oct 6, 2021
e1dd342
Fix type on current pipeline check
tian-unity Oct 11, 2021
c0bf010
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
tian-unity Oct 11, 2021
e7d1695
Revert "Update ST8 test image resolution to 1280"
tian-unity Oct 12, 2021
f71921a
Revert "Update android and OSX ref images. Increase error threshold."
tian-unity Oct 12, 2021
de425b8
Return to original graphics test settings
tian-unity Oct 12, 2021
dcfe3da
Revert mock hmd config change that didn't work
tian-unity Oct 12, 2021
1394d59
Update reference images
tian-unity Oct 12, 2021
8ac660c
One more ref image
tian-unity Oct 13, 2021
8d964ce
Got URP_Terrain tests passing in another branch
tian-unity Oct 13, 2021
a52b040
Merge branch 'terrain/speedtreeurp' of https://github.com/Unity-Techn…
tian-unity Oct 13, 2021
68fbc11
Update HD ref images.
tian-unity Oct 13, 2021
dfbf1fa
Update HD OSX ref image for 1225 ST8 SG
tian-unity Oct 14, 2021
8f95055
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
tian-unity Oct 14, 2021
4f4caf1
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
tian-unity Oct 18, 2021
7ca25f8
Fudge error threshold on HD ST8 test to hide cacheserver nondeterminism
tian-unity Oct 19, 2021
7a341b1
Merge branch 'master' into terrain/speedtreeurp
phi-lira Oct 20, 2021
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ RenderSettings:
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_AmbientMode: 4
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
Expand Down Expand Up @@ -1026,6 +1026,7 @@ MonoBehaviour:
m_Profile: {fileID: 11400000, guid: fc9e408991e011b43aedcb95762c1cc0, type: 2}
m_StaticLightingSkyUniqueID: 2
m_StaticLightingCloudsUniqueID: 0
m_StaticLightingVolumetricClouds: 0
--- !u!114 &1330659249
MonoBehaviour:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -1237,6 +1238,16 @@ PrefabInstance:
propertyPath: captureFramerate
value: 0
objectReference: {fileID: 0}
- target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
type: 3}
propertyPath: ImageComparisonSettings.ActivePixelTests
value: 0
objectReference: {fileID: 0}
- target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
type: 3}
propertyPath: ImageComparisonSettings.AverageCorrectnessThreshold
value: 0.00075
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
--- !u!1001 &1635263470
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,8 @@ void OnEnable()
var lwAsset = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)GraphicsSettings.renderPipelineAsset;
distance = lwAsset.shadowDistance;
lwAsset.shadowDistance = 1000.0f;
lodBias = QualitySettings.lodBias;
QualitySettings.lodBias = 1.0f;
}
}

Expand All @@ -22,8 +24,10 @@ void OnDisable()
{
var lwAsset = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)GraphicsSettings.renderPipelineAsset;
lwAsset.shadowDistance = distance;
QualitySettings.lodBias = lodBias;
}
}

float distance = 0.0f;
float lodBias = 1.0f;
}
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,9 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Broadleaf_Desktop_Field
m_Shader: {fileID: 4800000, guid: 99134b1f0c27d54469a840832a28fadf, type: 3}
m_ShaderKeywords: EFFECT_EXTRA_TEX _WINDQUALITY_BEST
m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec,
type: 3}
m_ShaderKeywords: BACKFACE_NORMAL_MODE_MIRROR _WINDQUALITY_BEST
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
Expand All @@ -35,18 +36,38 @@ Material:
m_Texture: {fileID: 2800000, guid: 911b053630901ad40ae50a7421dbdede, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- BACKFACE_NORMAL_MODE: 1
- EFFECT_BILLBOARD: 0
- EFFECT_EXTRA_TEX: 0
- _AlphaClipThreshold: 0.33
- _BillboardKwToggle: 0
- _BillboardShadowFade: 0.5
- _Glossiness: 0.5
- _HueVariationKwToggle: 0
- _Metallic: 0
- _NormalMapKwToggle: 0
- _OldHueVarBehavior: 0
- _QueueControl: 0
- _QueueOffset: 0
- _SubsurfaceIndirect: 0.25
- _SubsurfaceKwToggle: 0
- _TwoSided: 0
- _WindQuality: 4
- _WINDQUALITY: 4
- _WindQuality: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _HueVariationColor: {r: 1, g: 0.5, b: 0, a: 0.1}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,9 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Main_Bark
m_Shader: {fileID: 4800000, guid: 99134b1f0c27d54469a840832a28fadf, type: 3}
m_ShaderKeywords: EFFECT_EXTRA_TEX _WINDQUALITY_BEST
m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec,
type: 3}
m_ShaderKeywords: BACKFACE_NORMAL_MODE_MIRROR _WINDQUALITY_BEST
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
Expand All @@ -48,18 +49,38 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- BACKFACE_NORMAL_MODE: 1
- EFFECT_BILLBOARD: 0
- EFFECT_EXTRA_TEX: 0
- _AlphaClipThreshold: 0.33
- _BillboardKwToggle: 0
- _BillboardShadowFade: 0.5
- _Glossiness: 0.5
- _HueVariationKwToggle: 0
- _Metallic: 0
- _NormalMapKwToggle: 0
- _OldHueVarBehavior: 0
- _QueueControl: 0
- _QueueOffset: 0
- _SubsurfaceIndirect: 0.25
- _SubsurfaceKwToggle: 0
- _TwoSided: 2
- _WindQuality: 4
- _WINDQUALITY: 4
- _WindQuality: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _HueVariationColor: {r: 1, g: 0.5, b: 0, a: 0.1}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,9 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Broadleaf_Desktop_Field
m_Shader: {fileID: 4800000, guid: 99134b1f0c27d54469a840832a28fadf, type: 3}
m_ShaderKeywords: EFFECT_EXTRA_TEX _WINDQUALITY_BEST
m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec,
type: 3}
m_ShaderKeywords: BACKFACE_NORMAL_MODE_MIRROR _WINDQUALITY_BEST
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
Expand All @@ -35,17 +36,37 @@ Material:
m_Texture: {fileID: 2800000, guid: 911b053630901ad40ae50a7421dbdede, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- BACKFACE_NORMAL_MODE: 1
- EFFECT_BILLBOARD: 0
- EFFECT_EXTRA_TEX: 1
- _AlphaClipThreshold: 0.33
- _BillboardKwToggle: 0
- _BillboardShadowFade: 0.5
- _Glossiness: 0.5
- _HueVariationKwToggle: 0
- _Metallic: 0
- _NormalMapKwToggle: 0
- _OldHueVarBehavior: 0
- _QueueControl: 0
- _QueueOffset: 0
- _SubsurfaceIndirect: 0.25
- _SubsurfaceKwToggle: 0
- _TwoSided: 0
- _WINDQUALITY: 4
- _WindQuality: 4
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,9 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Main_Bark
m_Shader: {fileID: 4800000, guid: 99134b1f0c27d54469a840832a28fadf, type: 3}
m_ShaderKeywords: EFFECT_EXTRA_TEX _WINDQUALITY_BEST
m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec,
type: 3}
m_ShaderKeywords: BACKFACE_NORMAL_MODE_MIRROR _WINDQUALITY_BEST
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
Expand All @@ -48,17 +49,37 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- BACKFACE_NORMAL_MODE: 1
- EFFECT_BILLBOARD: 0
- EFFECT_EXTRA_TEX: 1
- _AlphaClipThreshold: 0.33
- _BillboardKwToggle: 0
- _BillboardShadowFade: 0.5
- _Glossiness: 0.5
- _HueVariationKwToggle: 0
- _Metallic: 0
- _NormalMapKwToggle: 0
- _OldHueVarBehavior: 0
- _QueueControl: 0
- _QueueOffset: 0
- _SubsurfaceIndirect: 0.25
- _SubsurfaceKwToggle: 0
- _TwoSided: 2
- _WINDQUALITY: 4
- _WindQuality: 4
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,9 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Broadleaf_Desktop_Field
m_Shader: {fileID: 4800000, guid: 99134b1f0c27d54469a840832a28fadf, type: 3}
m_ShaderKeywords: EFFECT_EXTRA_TEX _WINDQUALITY_BEST
m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec,
type: 3}
m_ShaderKeywords: BACKFACE_NORMAL_MODE_MIRROR _WINDQUALITY_BEST
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
Expand All @@ -35,18 +36,38 @@ Material:
m_Texture: {fileID: 2800000, guid: 911b053630901ad40ae50a7421dbdede, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- BACKFACE_NORMAL_MODE: 1
- EFFECT_BILLBOARD: 0
- EFFECT_EXTRA_TEX: 0
- _AlphaClipThreshold: 0.33
- _BillboardKwToggle: 0
- _BillboardShadowFade: 0.5
- _Glossiness: 0.5
- _HueVariationKwToggle: 0
- _Metallic: 0
- _NormalMapKwToggle: 0
- _OldHueVarBehavior: 0
- _QueueControl: 0
- _QueueOffset: 0
- _SubsurfaceIndirect: 0.25
- _SubsurfaceKwToggle: 0
- _TwoSided: 0
- _WindQuality: 4
- _WINDQUALITY: 4
- _WindQuality: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _HueVariationColor: {r: 1, g: 0.5, b: 0, a: 0.1}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,9 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Main_Bark
m_Shader: {fileID: 4800000, guid: 99134b1f0c27d54469a840832a28fadf, type: 3}
m_ShaderKeywords: EFFECT_EXTRA_TEX _WINDQUALITY_BEST
m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec,
type: 3}
m_ShaderKeywords: BACKFACE_NORMAL_MODE_MIRROR _WINDQUALITY_BEST
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
Expand All @@ -48,18 +49,38 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- BACKFACE_NORMAL_MODE: 1
- EFFECT_BILLBOARD: 0
- EFFECT_EXTRA_TEX: 0
- _AlphaClipThreshold: 0.33
- _BillboardKwToggle: 0
- _BillboardShadowFade: 0.5
- _Glossiness: 0.5
- _HueVariationKwToggle: 0
- _Metallic: 0
- _NormalMapKwToggle: 0
- _OldHueVarBehavior: 0
- _QueueControl: 0
- _QueueOffset: 0
- _SubsurfaceIndirect: 0.25
- _SubsurfaceKwToggle: 0
- _TwoSided: 2
- _WindQuality: 4
- _WINDQUALITY: 4
- _WindQuality: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _HueVariationColor: {r: 1, g: 0.5, b: 0, a: 0.1}
Expand Down
Loading