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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed overwriting of preview camera background color. [case 1357004](https://issuetracker.unity3d.com/product/unity/issues/guid/1361557/)
- Fixed selection of light types (point, area, directional) for path-traced Unlit shadow mattes.
- Fixed precision issues with the scene voxelization for APV, especially with geometry at the origin.
- Fixed the volumetric clouds debug view not taking into account the exposure and leading to Nans (case 1365054).

## [13.0.0] - 2021-09-01

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Expand Up @@ -2221,7 +2221,7 @@ internal bool DebugNeedsExposure()
debugLighting == DebugLightingMode.DiffuseLighting || debugLighting == DebugLightingMode.SpecularLighting || debugLighting == DebugLightingMode.VisualizeCascade || debugLighting == DebugLightingMode.ProbeVolumeSampledSubdivision) ||
(data.lightingDebugSettings.overrideAlbedo || data.lightingDebugSettings.overrideNormal || data.lightingDebugSettings.overrideSmoothness || data.lightingDebugSettings.overrideSpecularColor || data.lightingDebugSettings.overrideEmissiveColor || data.lightingDebugSettings.overrideAmbientOcclusion) ||
(debugGBuffer == DebugViewGbuffer.BakeDiffuseLightingWithAlbedoPlusEmissive) || (data.lightingDebugSettings.debugLightFilterMode != DebugLightFilterMode.None) ||
(data.fullScreenDebugMode == FullScreenDebugMode.PreRefractionColorPyramid || data.fullScreenDebugMode == FullScreenDebugMode.FinalColorPyramid || data.fullScreenDebugMode == FullScreenDebugMode.TransparentScreenSpaceReflections || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceReflections || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceReflectionsPrev || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceReflectionsAccum || data.fullScreenDebugMode == FullScreenDebugMode.LightCluster || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceShadows || data.fullScreenDebugMode == FullScreenDebugMode.NanTracker || data.fullScreenDebugMode == FullScreenDebugMode.ColorLog) || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceGlobalIllumination;
(data.fullScreenDebugMode == FullScreenDebugMode.PreRefractionColorPyramid || data.fullScreenDebugMode == FullScreenDebugMode.FinalColorPyramid || data.fullScreenDebugMode == FullScreenDebugMode.TransparentScreenSpaceReflections || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceReflections || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceReflectionsPrev || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceReflectionsAccum || data.fullScreenDebugMode == FullScreenDebugMode.LightCluster || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceShadows || data.fullScreenDebugMode == FullScreenDebugMode.NanTracker || data.fullScreenDebugMode == FullScreenDebugMode.ColorLog) || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceGlobalIllumination || data.fullScreenDebugMode == FullScreenDebugMode.VolumetricClouds;
}
}
}