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Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ MonoBehaviour:
Description:
m_Untranslated: This series of tutorials will lead you through the basics of
HDRP.
ProjectLayout: {fileID: 102900000, guid: ec0f28aca6ef05f4693fe96db9f2b71c, type: 3}
ProjectLayout: {fileID: 0}
Sections:
- OrderInView: 0
Heading:
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this project template will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.3.0] - 2021-09-28

### Changed
- Update manifest to include required packages

## [12.2.1] - 2021-09-15

### Fixed
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Expand Up @@ -2,7 +2,7 @@
"ErrorExceptions": [
{
"ValidationTest": "Primed Library Validation",
"PackageVersion": "12.2.1"
"PackageVersion": "12.3.0"
}
],
"WarningExceptions": []
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@@ -1,15 +1,20 @@
{
"name": "com.unity.template.hd",
"displayName": "High Definition RP",
"version": "12.2.1",
"version": "12.3.0",
"type": "template",
"host": "hub",
"unity": "2021.2",
"description": "This template utilizes the High Definition Render Pipeline. Making it a good starting point for people focused on high-end graphics that want to develop games for platforms that support Shader Model 5.0 (DX11 and above). \n\nBeyond being tuned for High End visuals this project includes\n\u25aa Shadergraph \n\u25aa Visual Effect Graph \n\u25aa Presets \n\u25aa Example content",
"dependencies": {
"com.unity.collab-proxy": "1.9.0",
"com.unity.feature.development": "1.0.1",
"com.unity.textmeshpro": "3.0.6",
"com.unity.cinemachine": "2.8.0",
"com.unity.inputsystem": "1.1.0-pre.5",
"com.unity.learn.iet-framework": "2.0.0",
"com.unity.render-pipelines.high-definition": "12.0.0"
"com.unity.render-pipelines.high-definition": "12.1.0",
"com.unity.timeline": "1.6.2",
"com.unity.ugui": "1.0.0"
}
}
10 changes: 5 additions & 5 deletions com.unity.template-hd/Packages/manifest.json
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@@ -1,14 +1,14 @@
{
"dependencies": {
"com.unity.cinemachine": "2.8.0",
"com.unity.ide.rider": "3.0.7",
"com.unity.ide.visualstudio": "2.0.11",
"com.unity.ide.vscode": "1.2.3",
"com.unity.collab-proxy": "1.9.0",
"com.unity.feature.development": "1.0.1",
"com.unity.inputsystem": "1.1.0-pre.5",
"com.unity.learn.iet-framework": "2.0.0",
"com.unity.render-pipelines.high-definition": "12.0.0",
"com.unity.render-pipelines.high-definition": "12.1.0",
"com.unity.learn.iet-framework.authoring": "1.0.0",
"com.unity.timeline": "1.6.1",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.2",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this project template will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.3.0] - 2021-09-28

### Changed
- Update manifest to include required packages

## [12.2.0] - 2021-09-24

### Fixed
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Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"ErrorExceptions": [
{
"ValidationTest": "Primed Library Validation",
"PackageVersion": "12.2.0"
"PackageVersion": "12.3.0"
}
],
"WarningExceptions": []
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@@ -1,12 +1,20 @@
{
"name": "com.unity.template.universal",
"displayName": "Universal Render Pipeline",
"version": "12.2.0",
"version": "12.3.0",
"type": "template",
"unity": "2021.2",
"host": "hub",
"description": "The Universal Render Pipeline Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.\n\nThis Template uses the Universal Render Pipeline (URP) and Shader Graph. URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution. Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.\n\nThis template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.",
"dependencies": {
"com.unity.render-pipelines.universal": "12.0.0"
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.collab-proxy": "1.7.1",
"com.unity.feature.development": "1.0.1",
"com.unity.render-pipelines.universal": "12.1.0",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.2",
"com.unity.ugui": "1.0.0",
"com.unity.xr.legacyinputhelpers": "2.1.8"
}
}
12 changes: 3 additions & 9 deletions com.unity.template-universal/Packages/manifest.json
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Expand Up @@ -2,15 +2,9 @@
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.ads": "3.7.5",
"com.unity.analytics": "3.6.11",
"com.unity.collab-proxy": "1.9.0",
"com.unity.ext.nunit": "1.0.6",
"com.unity.ide.rider": "3.0.7",
"com.unity.ide.visualstudio": "2.0.11",
"com.unity.ide.vscode": "1.2.4",
"com.unity.purchasing": "3.2.2",
"com.unity.render-pipelines.universal": "12.0.0",
"com.unity.collab-proxy": "1.7.1",
"com.unity.feature.development": "1.0.1",
"com.unity.render-pipelines.universal": "12.1.0",
"com.unity.test-framework": "1.1.29",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.2",
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