Skip to content
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed and optimize distance shadowmask fade.
- Fix API warnings in Matcap mode on Metal.
- Fix D3D validation layer errors w.r.t shadow textures when an atlas is not used.
- Fix missing renderer in LOD when building RTAS issue (case 1372965).

## [13.0.0] - 2021-09-01

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -506,6 +506,7 @@ internal void BuildRayTracingAccelerationStructure(HDCamera hdCamera)
{
// Fetch the renderer that we are interested in
Renderer currentRenderer = currentLOD.renderers[rendererIdx];
if (currentRenderer == null) continue;

// This objects should but included into the RAS
AddInstanceToRAS(currentRenderer,
Expand Down