Skip to content

Conversation

arttu-peltonen
Copy link
Contributor

@arttu-peltonen arttu-peltonen commented Oct 15, 2021

Purpose of this PR

This bug has been fixed in 22.1.0a13: https://fogbugz.unity3d.com/f/cases/1334240/, so I can now re-enable code that was disabled on VK/GL due to the bug.


Testing status

Tested locally using the repro project on the ticket. With engine build before the fix, the shader error reproduces, and after the fix it no longer occurs.

Note to QA: If you want to test yourself, use latest trunk or at least 2022.1.0a13.

Note: Needs backport to 2021.2, but backporter must make sure this ono PR has landed in 21.2/staging before backporting this PR.

@github-actions
Copy link

github-actions bot commented Oct 15, 2021

Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

URP
/jobDefinition/.yamato%252Fall-urp.yml%2523PR_URP_trunk
With changes to URP packages, you should also run
/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@arttu-peltonen
Copy link
Contributor Author

arttu-peltonen commented Oct 15, 2021

NOTE Keeping this as draft while I wait for 22.1.0a13 to appear in saihai, so that "minimum version" Yamato jobs will pass.` Graphics packages no longer verify minimum version.

@arttu-peltonen arttu-peltonen self-assigned this Oct 15, 2021
Copy link
Contributor

@erikabar erikabar left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

developer already tested it, approving without additional coverage

@arttu-peltonen arttu-peltonen requested review from martint-unity and removed request for ellioman October 18, 2021 11:43
@arttu-peltonen arttu-peltonen force-pushed the rpw/restore-urp-debug-lighting-modes-vk-gl branch from 2e65531 to 66f21ef Compare October 22, 2021 11:37
@arttu-peltonen arttu-peltonen force-pushed the rpw/restore-urp-debug-lighting-modes-vk-gl branch from 66f21ef to 1e5338d Compare October 25, 2021 07:32
@arttu-peltonen arttu-peltonen changed the base branch from master to universal/staging October 25, 2021 07:36
@arttu-peltonen arttu-peltonen removed the request for review from sebastienlagarde October 25, 2021 07:37
@arttu-peltonen arttu-peltonen marked this pull request as ready for review October 25, 2021 07:45
@arttu-peltonen arttu-peltonen requested review from a team as code owners October 25, 2021 07:45
@arttu-peltonen arttu-peltonen removed the request for review from a team October 25, 2021 07:56
Copy link
Contributor

@Nzollner Nzollner left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@phi-lira phi-lira merged commit d219b41 into universal/staging Oct 26, 2021
@phi-lira phi-lira deleted the rpw/restore-urp-debug-lighting-modes-vk-gl branch October 26, 2021 15:09
phi-lira added a commit that referenced this pull request Nov 9, 2021
* Remove ifdef that disabled debug shader functionality due to HLSLcc bug.

- This was fixed in https://ono.unity3d.com/unity/unity/pull-request/132203/_/graphics/shadersystem/minor_fixes_0003

* Changelog

Co-authored-by: Felipe Lira <felipedrl@gmail.com>
@phi-lira phi-lira mentioned this pull request Nov 9, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants