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[URP] Changing default CopyDepthMode to AfterTransparents #6058
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
…test project to AfterTransparent
…est project to AfterTransparent
…est project to AfterTransparent
* changed default CopyDepthMode to AfterTransparents * Changed URP_Foundation tests renderers' copy depth mode to AfterTransparents * changed the copy depth mode to AfterOpaques to fix the motion vectors test * changed the Copy Depth Mode of all the renderers of the URP_Lighting test project to AfterTransparent * changed the Copy Depth Mode of all the renderers of the URP_PostPro test project to AfterTransparent * changed the Copy Depth Mode of all the renderers of the URP_Terrain test project to AfterTransparent * updated the Linux player Vulkan reference image for test 206
Purpose of this PR
This PR set Copy Depth Mode = AfterTransparents as new default for new projects. Old projects will still fall back to AfterOpaques for safety thanks to the versioning system.
To provide test coverage all the Yamato test renderers will now use AfterTransparents, except the MotionVectors renderer which required AfterOpaques to pass
Testing status
Ran all Yamato split tests
Comments to reviewers