[URP] Move GraphicsSettings.useScriptableRenderPipelineBatching setup at URP creation time #6094
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Purpose of this PR
Fix for https://fogbugz.unity3d.com/f/cases/1368853/
Currently URP resets GraphicsSettings.useScriptableRenderPipelineBatching every frame, overriding any changes done by user API calls
HDRP already only sets this value up only at pipeline creation:
https://sourcegraph.ds.unity3d.com/github.com/Unity-Technologies/Graphics/-/blob/com.unity[…]inition/Runtime/RenderPipeline/HDRenderPipeline.cs?L500
Testing status
tested the case repro project
Comments to reviewers