[URP][PostProcessing] Make LensFlare dimensions respect RenderScale setting #6192
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Purpose of this PR
Why is this PR needed, what hard problem is it solving/fixing?
This PR fixes https://fogbugz.unity3d.com/f/cases/1376820/
pretty simple PR if you check the code - render scale wasn't taken into the screen resolution when executing Lens Flare, so simply multiplying by it fixes the issue
Testing status
Describe what manual/automated tests were performed for this PR
Tested manually on Mac Editor - same behaviour is expected across all platforms, as nothing platform-specific is done here
Comments to reviewers
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