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[HDRP] Sensor SDK integration #6211
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…22.1-GlobalVariable
…ensorSDK2022.1-GlobalVariable
…nity-Technologies/Graphics into SensorSDK2022.1-GlobalVariable
…ame is completed.
…internal and only implemented in PathTracing.cs
This reverts commit 8c4e4ab.
…RSDK_SHADERGRAPH.
…to make the override per camera.
…nity-Technologies/Graphics into SensorSDK2022.1-GlobalVariable
…fined in lit.shader and Unlit.shader.
…nity-Technologies/Graphics into SensorSDK2022.1-GlobalVariable
…nity-Technologies/Graphics into SensorSDK2022.1-GlobalVariable
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
…nity-Technologies/Graphics into SensorSDK2022.1-GlobalVariable
Sensor SDK integration into HDRP. This PR introduces a few changes:
This has been tested with SensorSDK, and results are as expected.
This has also been tested without SensorSDK, where it shouldn't change anything at all in the path tracing behaviour, and this seems to be the case too.
Further tests can be made, to make sure that when SensorSDK is not present, nothing changes from before... :)