Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
34 commits
Select commit Hold shift + click to select a range
fedb224
Increasing HDRP fined pruned light tile count to 63. #5771
kecho Oct 22, 2021
e5a53a9
Fix Upscaled Film Grain & Dither in HDRP (#6111)
gmitrano-unity Oct 22, 2021
35d1e74
Update CHANGELOG.md
sebastienlagarde Nov 7, 2021
ce66b6c
Fix regression that was introduced in a previous PR on the diffuse de…
anisunity Oct 22, 2021
e9b69f4
Fix Light Loop Variant Warnings (1372256) #6135
johnpars Oct 26, 2021
30348f3
Bump the HDRP Template IET Framework Package Version #6134
johnpars Oct 26, 2021
d5df80b
Update ray tracing and path tracing docs regarding custom interpolato…
pmavridis Oct 26, 2021
3e73de6
[HDRP] Disable DoF for orthographic cameras #6124
pmavridis Oct 26, 2021
113b8c8
update occlusion radius for directional light sample (#6154)
SeanPuller Oct 27, 2021
eea300f
Clean up Public API Documentation #6151
johnpars Oct 28, 2021
ebe99e2
Fix Sky override not taken into account #6127
adrien-de-tocqueville Oct 28, 2021
c9907ff
[Fogbugz # 1372245] Hdrp/drs fixing pyramid blur #6136
kecho Nov 3, 2021
d45068e
Improved Area Light Support for Hair (#6157)
johnpars Nov 4, 2021
cf0d729
Update CHANGELOG.md
sebastienlagarde Nov 7, 2021
50ed97c
[HDRP][Path Tracing] Exposed 3 methods related to path tracing and ac…
eturquin Nov 4, 2021
6399d24
[HDRP] Fix infitnite material import loop materials #6185
alelievr Nov 4, 2021
859c22b
fixed typo: users -> uses (#6162)
emilybrown1 Nov 4, 2021
a0e831d
Don't blur if nothing to blur (saves memory due to RG) (#6183)
FrancescoC-unity Nov 4, 2021
63c8e52
Fix local fog volumes z axis calculation #6068
RemyUnity Nov 4, 2021
8faec62
fixed passive voice (#6092)
emilybrown1 Nov 4, 2021
0ac47a2
AxF Raytracing: fix performance mode distillation that was broken and…
slunity Nov 4, 2021
17c5fc3
Add scale parameter in eye shader #6132
adrien-de-tocqueville Nov 4, 2021
ba02057
updated Override Fog page (#6200)
emilybrown1 Nov 4, 2021
cd85ca1
Fix missing pragma (#6204)
alelievr Nov 4, 2021
4cb9602
[HDRP] Fix custom pass motion vector texture access #6205
alelievr Nov 4, 2021
041e231
Fix typo in MipBias tooltip in HDRenderPipelineUI.Skin (#6210)
James-Burr-Unity Nov 4, 2021
27559b6
Replace gizmos FindObjectsOfType with list registrations to avoid con…
tlaedre Nov 4, 2021
cb537b7
[HDRP] Fix APV tooltip for Geometry Distance Offset (#6150)
alelievr Nov 4, 2021
fa9bdac
Fixed the point distribution for the diffuse denoiser sometimes not b…
anisunity Nov 4, 2021
8088848
Fixed the bad blending between the sun and the clouds (case 1373282).…
anisunity Nov 4, 2021
d84dc1f
Fix shadow mask fade and optimize it at same time (#6083)
sebastienlagarde Nov 4, 2021
c5d5e1c
[HDRP][Path Tracing] Minor fix for SSS when combined with fog (#6215)
eturquin Nov 5, 2021
7417e3c
Update 1401_HairGraph_Area_Light.png
sebastienlagarde Nov 7, 2021
792f586
update screenshots
sebastienlagarde Nov 7, 2021
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view

Large diffs are not rendered by default.

Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
109 changes: 101 additions & 8 deletions TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials.unity
Original file line number Diff line number Diff line change
Expand Up @@ -978,6 +978,35 @@ MonoBehaviour:
m_CaptureRotation: {x: 0, y: 0, z: 0, w: 0}
m_FieldOfView: 0
m_Aspect: 0
m_SHForNormalization:
sh[ 0]: 0
sh[ 1]: 0
sh[ 2]: 0
sh[ 3]: 0
sh[ 4]: 0
sh[ 5]: 0
sh[ 6]: 0
sh[ 7]: 0
sh[ 8]: 0
sh[ 9]: 0
sh[10]: 0
sh[11]: 0
sh[12]: 0
sh[13]: 0
sh[14]: 0
sh[15]: 0
sh[16]: 0
sh[17]: 0
sh[18]: 0
sh[19]: 0
sh[20]: 0
sh[21]: 0
sh[22]: 0
sh[23]: 0
sh[24]: 0
sh[25]: 0
sh[26]: 0
m_HasValidSHForNormalization: 0
m_HDProbeVersion: 3
m_ObsoleteInfiniteProjection: 1
m_ObsoleteInfluenceVolume:
Expand Down Expand Up @@ -1203,7 +1232,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
m_Name:
m_EditorClassIdentifier:
isGlobal: 1
m_IsGlobal: 1
priority: 0
blendDistance: 0
weight: 1
Expand Down Expand Up @@ -1366,7 +1395,7 @@ MonoBehaviour:
invertFade: 0
distanceFadeStart: 10000
distanceFadeEnd: 10000
textureOffset: {x: -0, y: -0, z: 0}
textureOffset: {x: -0, y: -0, z: -0}
falloffMode: 0
m_Version: 2
--- !u!4 &289937389
Expand All @@ -1376,14 +1405,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 289937387}
m_LocalRotation: {x: 0.38268322, y: -0, z: -0, w: 0.9238797}
m_LocalRotation: {x: 0.9238792, y: -0, z: -0, w: 0.38268423}
m_LocalPosition: {x: -9.65, y: 14.476662, z: -13.446383}
m_LocalScale: {x: 2.2014, y: 2.2013998, z: 1.5467696}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1576122520}
m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 45.000004, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 135, y: 0, z: 0}
--- !u!1 &379148968
GameObject:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -2007,6 +2036,7 @@ Canvas:
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
Expand Down Expand Up @@ -3812,6 +3842,35 @@ MonoBehaviour:
m_CaptureRotation: {x: 0, y: 0, z: 0, w: 0}
m_FieldOfView: 0
m_Aspect: 0
m_SHForNormalization:
sh[ 0]: 0
sh[ 1]: 0
sh[ 2]: 0
sh[ 3]: 0
sh[ 4]: 0
sh[ 5]: 0
sh[ 6]: 0
sh[ 7]: 0
sh[ 8]: 0
sh[ 9]: 0
sh[10]: 0
sh[11]: 0
sh[12]: 0
sh[13]: 0
sh[14]: 0
sh[15]: 0
sh[16]: 0
sh[17]: 0
sh[18]: 0
sh[19]: 0
sh[20]: 0
sh[21]: 0
sh[22]: 0
sh[23]: 0
sh[24]: 0
sh[25]: 0
sh[26]: 0
m_HasValidSHForNormalization: 0
m_HDProbeVersion: 3
m_ObsoleteInfiniteProjection: 1
m_ObsoleteInfluenceVolume:
Expand Down Expand Up @@ -4301,6 +4360,7 @@ MonoBehaviour:
taaAntiFlicker: 0.5
taaMotionVectorRejection: 0
taaAntiHistoryRinging: 0
taaBaseBlendFactor: 0.875
physicalParameters:
m_Iso: 200
m_ShutterSpeed: 0.05
Expand Down Expand Up @@ -5460,6 +5520,7 @@ MonoBehaviour:
taaAntiFlicker: 0.5
taaMotionVectorRejection: 0
taaAntiHistoryRinging: 0
taaBaseBlendFactor: 0.875
physicalParameters:
m_Iso: 200
m_ShutterSpeed: 0.005
Expand Down Expand Up @@ -5723,7 +5784,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
m_Name:
m_EditorClassIdentifier:
isGlobal: 1
m_IsGlobal: 1
priority: 0
blendDistance: 0
weight: 1
Expand Down Expand Up @@ -6138,7 +6199,7 @@ LightingSettings:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
serializedVersion: 3
serializedVersion: 5
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
Expand All @@ -6151,7 +6212,7 @@ LightingSettings:
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_Padding: 2
m_TextureCompression: 1
m_LightmapCompression: 3
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
Expand All @@ -6178,7 +6239,7 @@ LightingSettings:
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
m_PVREnvironmentMIS: 1
m_PVREnvironmentImportanceSampling: 1
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
Expand All @@ -6192,6 +6253,7 @@ LightingSettings:
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRTiledBaking: 0
--- !u!1 &1521259788
GameObject:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -7134,6 +7196,35 @@ MonoBehaviour:
m_CaptureRotation: {x: 0, y: 0, z: 0, w: 0}
m_FieldOfView: 0
m_Aspect: 0
m_SHForNormalization:
sh[ 0]: 0
sh[ 1]: 0
sh[ 2]: 0
sh[ 3]: 0
sh[ 4]: 0
sh[ 5]: 0
sh[ 6]: 0
sh[ 7]: 0
sh[ 8]: 0
sh[ 9]: 0
sh[10]: 0
sh[11]: 0
sh[12]: 0
sh[13]: 0
sh[14]: 0
sh[15]: 0
sh[16]: 0
sh[17]: 0
sh[18]: 0
sh[19]: 0
sh[20]: 0
sh[21]: 0
sh[22]: 0
sh[23]: 0
sh[24]: 0
sh[25]: 0
sh[26]: 0
m_HasValidSHForNormalization: 0
m_HDProbeVersion: 3
m_ObsoleteInfiniteProjection: 1
m_ObsoleteInfluenceVolume:
Expand Down Expand Up @@ -7473,6 +7564,7 @@ MonoBehaviour:
taaAntiFlicker: 0.5
taaMotionVectorRejection: 0
taaAntiHistoryRinging: 0
taaBaseBlendFactor: 0.875
physicalParameters:
m_Iso: 200
m_ShutterSpeed: 0.005
Expand Down Expand Up @@ -7902,6 +7994,7 @@ Canvas:
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
Expand Down
Git LFS file not shown

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading