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1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -35,6 +35,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fix for rendering thumbnails. [case 1348209](https://issuetracker.unity3d.com/issues/preview-of-assets-do-not-show-in-the-project-window)
- Fixed a regression bug where XR camera postion can not be modified in beginCameraRendering [case 1365000]
- Fixed an issue in where installing the Adaptive Performance package caused errors to the inspector UI [1368161](https://issuetracker.unity3d.com/issues/urp-package-throws-compilation-error-cs1525-when-imported-together-with-adaptive-performance-package)
- Fixed an issue where SSAO would throw a "RenderingCommandBuffer: invalid pass index" errors. [case 1374215](https://issuetracker.unity3d.com/issues/urp-renderingcommandbuffer-invalid-pass-index-errors-when-opening-urp-sample-scenes)
- Fixed performance regression for 2D shaders where alpha discard was disabled. [case 1335648]
- Fixed an issue with MSAA falling back to the incorrect value when sample count 2 is not supported on some Android GPUs
- Fixed decals to work with native render pass [case 1353141](https://issuetracker.unity3d.com/issues/urp-decals-are-not-visible-in-game-view-after-modifying-urp-asset-properties)
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@@ -1,6 +1,7 @@
Shader "Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion"
{
HLSLINCLUDE
#pragma editor_sync_compilation
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ImageBasedLighting.hlsl"
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