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4 changes: 2 additions & 2 deletions .yamato/_copycat.yml
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ nightly_katana_abv_validate:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: 2022.1/staging
SRP_VERSION: "13.1.2"
SRP_VERSION: "13.1.3"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
Expand All @@ -31,7 +31,7 @@ vendor:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: 2022.1/staging
SRP_VERSION: "13.1.2"
SRP_VERSION: "13.1.3"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
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9 changes: 7 additions & 2 deletions com.unity.render-pipelines.core/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,13 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.3] - 2021-11-17

### Added
- Context menu on Volume Parameters to restore them to their default values.

### Fixed
- Fixed XR support in CoreUtils.DrawFullscreen function.
## [13.1.2] - 2021-11-05

### Added
Expand All @@ -12,13 +19,11 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

### Fixed
- Fixed issue when changing volume profiles at runtime with a script (case 1364256).
- Fixed XR support in CoreUtils.DrawFullscreen function.

## [13.1.1] - 2021-10-04

### Added
- Added support for high performant unsafe (uint only) Radix, Merge and Insertion sort algorithms on CoreUnsafeUtils.
- Context menu on Volume Parameters to restore them to their default values.
- Added DebugFrameTiming class that can be used by render pipelines to display CPU/GPU frame timings and bottlenecks in Rendering Debugger.
- Added new DebugUI widget types: ProgressBarValue and ValueTuple
- Added common support code for FSR
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.core",
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "13.1.2",
"version": "13.1.3",
"unity": "2022.1",
"displayName": "Core RP Library",
"dependencies": {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.3] - 2021-11-17

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [13.1.2] - 2021-11-05

Version Updated
Expand Down
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
{
"name": "com.unity.render-pipelines.high-definition-config",
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "13.1.2",
"version": "13.1.3",
"unity": "2022.1",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "13.1.2"
"com.unity.render-pipelines.core": "13.1.3"
}
}
40 changes: 23 additions & 17 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,22 +4,15 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.2] - 2021-11-05
## [13.1.3] - 2021-11-17

### Added
- Added minimal picking support for DOTS 1.0 (on parity with Hybrid Renderer V2)
### Changed
- Converted most TGA textures files to TIF to reduce the size of HDRP material samples.
- Changed sample scene in HDRP material samples: add shadow transparency (raster, ray-traced, path-traced).
- Support for encoded HDR cubemaps, configurable via the HDR Cubemap Encoding project setting.
- The rendering order of decals that have a similar draw order value was modified. The new order should be the reverse of the previous order.

### Fixed
- Fixed compilation errors when using Elipse, Rectangle, Polygon, Checkerboard, RoundedPolygon, RoundedRectangle in a ray tracing shader graph (case 1377610).
- Fixed outdated documentation about supported GPUs for ray tracing (case 1375895).
- Fixed outdated documentation about recursie ray tracing effects support (case 1374904).
- Fixed Shadow Matte not appearing in ray tracing effects (case 1364005).
- Fixed Crash issue when adding an area light on its own.
- Fixed rendertarget ColorMask in Forward with virtual texturing and transparent motion vectors.
- Fixed light unit conversion after changing mid gray value.
- Fixed Focus distance in path traced depth of field now takes into account the focus mode setting (volume vs camera).
- Fixed stencil buffer resolve when MSAA is enabled so that OR operator is used instead of picking the last sample.
- Fixed Lens Flare visible when being behind a camera with Panini Projection on (case 1370214);
- Fixed some XR devices: Pulling camera world space position from mainViewConstants instead of transform.
- Fixed Xbox Series X compilation issue with DoF shader
- Fixed references to reflection probes that wouldn't be cleared when unloading a scene. (case 1357459)
Expand All @@ -46,12 +39,25 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed dirtiness handling in path tracing, when using multiple cameras at once (case 1376940).
- Fixed taa jitter for after post process materials (case 1380967).

## [13.1.2] - 2021-11-05

### Added
- Added minimal picking support for DOTS 1.0 (on parity with Hybrid Renderer V2)

### Fixed
- Fixed compilation errors when using Elipse, Rectangle, Polygon, Checkerboard, RoundedPolygon, RoundedRectangle in a ray tracing shader graph (case 1377610).
- Fixed outdated documentation about supported GPUs for ray tracing (case 1375895).
- Fixed outdated documentation about recursie ray tracing effects support (case 1374904).
- Fixed Shadow Matte not appearing in ray tracing effects (case 1364005).
- Fixed Crash issue when adding an area light on its own.
- Fixed rendertarget ColorMask in Forward with virtual texturing and transparent motion vectors.
- Fixed light unit conversion after changing mid gray value.
- Fixed Focus distance in path traced depth of field now takes into account the focus mode setting (volume vs camera).
- Fixed stencil buffer resolve when MSAA is enabled so that OR operator is used instead of picking the last sample.
- Fixed Lens Flare visible when being behind a camera with Panini Projection on (case 1370214);

### Changed
- Optimizations for the physically based depth of field.
- Converted most TGA textures files to TIF to reduce the size of HDRP material samples.
- Changed sample scene in HDRP material samples: add shadow transparency (raster, ray-traced, path-traced).
- Support for encoded HDR cubemaps, configurable via the HDR Cubemap Encoding project setting.
- The rendering order of decals that have a similar draw order value was modified. The new order should be the reverse of the previous order.

## [13.1.1] - 2021-10-04

Expand Down
10 changes: 5 additions & 5 deletions com.unity.render-pipelines.high-definition/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.high-definition",
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
"version": "13.1.2",
"version": "13.1.3",
"unity": "2022.1",
"displayName": "High Definition RP",
"dependencies": {
Expand All @@ -11,10 +11,10 @@
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.render-pipelines.core": "13.1.2",
"com.unity.shadergraph": "13.1.2",
"com.unity.visualeffectgraph": "13.1.2",
"com.unity.render-pipelines.high-definition-config": "13.1.2"
"com.unity.render-pipelines.core": "13.1.3",
"com.unity.shadergraph": "13.1.3",
"com.unity.visualeffectgraph": "13.1.3",
"com.unity.render-pipelines.high-definition-config": "13.1.3"
},
"keywords": [
"graphics",
Expand Down
24 changes: 16 additions & 8 deletions com.unity.render-pipelines.universal/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,20 +4,32 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.3] - 2021-11-17

### Added
- Renderer Features can now use the HelpURLAttribute to specify a documentation URL to be used in the inspector.
- Added inspector documentation URLs to the SSAO, Decal, and Render Objects renderer features.
- Added a warning when using Pixel Perfect Camera in SRP without a 2D Renderer and exposed RenderPipelineConverter for 2D Pixel Perfect to URP converter.

### Changed
- The "Add Renderer Feature" menu now supports filtering.
- Removed the name input for the SSAO and Screen Space Shadows renderer features.

### Fixed
- Fix shadow rendering correctly to work with shader stripping in WebGl. [case 1381881](https://issuetracker.unity3d.com/issues/webgl-urp-mesh-is-not-rendered-in-the-scene-on-webgl-build)
- VFX: Incorrect Decal rendering when rendescale is different than one [case 1343674](https://issuetracker.unity3d.com/product/unity/issues/guid/1343674/)
- Fixed inspector documentation URLs for the URP asset and Universal Renderer asset.

## [13.1.2] - 2021-11-05

### Added
- Added minimal picking support for DOTS 1.0 (on parity with Hybrid Renderer V2)
- Added support for `RTHandle`.
- Renderer Features can now use the HelpURLAttribute to specify a documentation URL to be used in the inspector.
- Added inspector documentation URLs to the SSAO, Decal, and Render Objects renderer features.

### Changed
- Converted internal render targets to use `RTHandle` targets instead of `RenderTargetHandle` and `RenderTargetIdentifier`.
- Set usage of `RenderTargetHandle` and public functions using `RenderTargetIdentifier` as obsolete for future removal.
- Split RendererFeatures `AddRenderPasses` into two functions with `SetupRenderPasses` so render targets can be used after allocation.
- The "Add Renderer Feature" menu now supports filtering.
- Removed the name input for the SSAO and Screen Space Shadows renderer features.

### Fixed
- Fixed an issue where 2D global lights with shadows enabled could break light layer batching [case 1376487](https://issuetracker.unity3d.com/issues/2d-urp-upgrading-global-light-sets-shadow-settings-to-enabled)
Expand All @@ -28,14 +40,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue with MSAA falling back to the incorrect value when sample count 2 is not supported on some Android GPUs
- Fixed decals to work with native render pass [case 1353141](https://issuetracker.unity3d.com/issues/urp-decals-are-not-visible-in-game-view-after-modifying-urp-asset-properties)
- Fixed decals to work with render scale [1353885](https://issuetracker.unity3d.com/issues/urp-builtin-to-urp-render-pipeline-converter-freezes-the-editor-when-converting-rendering-settings)
- Fix shadow rendering correctly to work with shader stripping in WebGl. [case 1381881](https://issuetracker.unity3d.com/issues/webgl-urp-mesh-is-not-rendered-in-the-scene-on-webgl-build)
- VFX: Incorrect Decal rendering when rendescale is different than one [case 1343674](https://issuetracker.unity3d.com/product/unity/issues/guid/1343674/)
- Fixed inspector documentation URLs for the URP asset and Universal Renderer asset.

## [13.1.1] - 2021-10-04

### Added
- Added a warning when using Pixel Perfect Camera in SRP without a 2D Renderer and exposed RenderPipelineConverter for 2D Pixel Perfect to URP converter.
- Added Depth Texture setting for Overlay Camera.
- Added Depth Priming support for Vulkan with MSAA.
- Added Shadows and Additional Lights off variants stripping.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,11 @@
{
"ValidationTest": "Package Lifecycle Validation",
"ExceptionError": "Package com.unity.render-pipelines.universal@13.1.1 depends on package com.unity.burst@1.5.0 which is in an invalid track for release purposes. Release versions can only depend on Release versions.",
"PackageVersion": "13.1.2"
"PackageVersion": "13.1.3"
},
{
"ValidationTest": "API Updater Configuration Validation",
"PackageVersion": "13.1.2"
"PackageVersion": "13.1.3"
}
]
}
6 changes: 3 additions & 3 deletions com.unity.render-pipelines.universal/package.json
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
{
"name": "com.unity.render-pipelines.universal",
"description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.",
"version": "13.1.2",
"version": "13.1.3",
"unity": "2022.1",
"displayName": "Universal RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.burst": "1.5.0",
"com.unity.render-pipelines.core": "13.1.2",
"com.unity.shadergraph": "13.1.2"
"com.unity.render-pipelines.core": "13.1.3",
"com.unity.shadergraph": "13.1.3"
},
"keywords": [
"graphics",
Expand Down
8 changes: 6 additions & 2 deletions com.unity.shadergraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,11 +4,16 @@ All notable changes to this package are documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.3] - 2021-11-17

### Fixed
- Gradient field doesn't support HDR values [Case 1381867](https://issuetracker.unity3d.com/product/unity/issues/guid/1381867/)
- Fixed the behavior of checkerboard node with raytracing

## [13.1.2] - 2021-11-05

### Fixed
- Fixed a recent regression in ShaderGraph Screen Position behavior on some platforms in Built-in, Universal and HDRP [1369450]
- Gradient field doesn't support HDR values [Case 1381867](https://issuetracker.unity3d.com/product/unity/issues/guid/1381867/)

## [13.1.1] - 2021-10-04

Expand Down Expand Up @@ -36,7 +41,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed missing shader keyword stage during keyword copying.
- Fixed a ShaderGraph warning when connecting a node using Object Space BiTangent to the vertex stage [1361512] (https://issuetracker.unity3d.com/issues/shader-graph-cross-implicit-truncation-of-vector-type-errors-are-thrown-when-connecting-transform-node-to-vertex-block)
- Fixed upgrade warnings on SpeedTree8 subgraphs.
- Fixed the behavior of checkerboard node with raytracing

## [13.1.0] - 2021-09-24

Expand Down
4 changes: 2 additions & 2 deletions com.unity.shadergraph/package.json
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
{
"name": "com.unity.shadergraph",
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "13.1.2",
"version": "13.1.3",
"unity": "2022.1",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "13.1.2",
"com.unity.render-pipelines.core": "13.1.3",
"com.unity.searcher": "4.9.1"
},
"samples": [
Expand Down
2 changes: 1 addition & 1 deletion com.unity.testing.graphics-performance/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.testing.graphics-performance",
"displayName": "Performance Graphics Tests Framework",
"version": "13.1.2",
"version": "13.1.3",
"unity": "2022.1",
"unityRelease": "0a7",
"description": "Provides performance framework helpers for writing tests for graphics code, such as test scene asset description, performance performance report and shader static analysis.",
Expand Down
4 changes: 2 additions & 2 deletions com.unity.testing.visualeffectgraph/package.json
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"name": "com.unity.testing.visualeffectgraph",
"displayName": "Visual Effect Graphic Tests",
"version": "13.1.2",
"version": "13.1.3",
"unity": "2022.1",
"unityRelease": "0a7",
"description": "This package contains common graphics tests from several scriptable renderpipeline",
"dependencies": {
"com.unity.visualeffectgraph": "13.1.2",
"com.unity.visualeffectgraph": "13.1.3",
"com.unity.testframework.graphics": "7.8.11-preview",
"com.unity.testing.graphics-performance": "8.0.0",
"com.unity.test-framework": "1.1.29"
Expand Down
6 changes: 5 additions & 1 deletion com.unity.visualeffectgraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,11 +4,15 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.3] - 2021-11-17

### Fixed
- Gradient field doesn't support HDR values [Case 1381867](https://issuetracker.unity3d.com/product/unity/issues/guid/1381867/)

## [13.1.2] - 2021-11-05

### Fixed
- Removed extra nodes in Ribbon template. [Case 1355602](https://issuetracker.unity3d.com/product/unity/issues/guid/1355602/)
- Gradient field doesn't support HDR values [Case 1381867](https://issuetracker.unity3d.com/product/unity/issues/guid/1381867/)

## [13.1.1] - 2021-10-04
### Added
Expand Down
6 changes: 3 additions & 3 deletions com.unity.visualeffectgraph/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.visualeffectgraph",
"displayName": "Visual Effect Graph",
"version": "13.1.2",
"version": "13.1.3",
"unity": "2022.1",
"description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.",
"keywords": [
Expand All @@ -12,8 +12,8 @@
"particles"
],
"dependencies": {
"com.unity.shadergraph": "13.1.2",
"com.unity.render-pipelines.core": "13.1.2"
"com.unity.shadergraph": "13.1.3",
"com.unity.render-pipelines.core": "13.1.3"
},
"samples": [
{
Expand Down