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1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
### Fixed
- Fix mismatch on some platforms between Editor-side and Runtime-side implementations of UnityEngine.Rendering.Universal.DecalRendererFeature.IsAutomaticDBuffer() [case 1364134]
- Fixed incorrect light indexing on Windows Editor with Android target. [case 1378103](https://issuetracker.unity3d.com/product/unity/issues/guid/1378103/)
- Fixed Lens Flare not accounting Render Scale setting. [case 1376820](https://issuetracker.unity3d.com/issues/urp-lens-flare-do-not-account-for-render-scale-setting)
- Fixed a performance regression in the 2D renderer regarding the PostProcessPass [case 1347893]
- Fixed a regression where filtering the scene view yielded incorrect visual results [case 1360233] (https://issuetracker.unity3d.com/product/unity/issues/guid/1360233)
- VFX: Incorrect Decal rendering when rendescale is different than one [case 1343674](https://issuetracker.unity3d.com/product/unity/issues/guid/1343674/)
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Original file line number Diff line number Diff line change
Expand Up @@ -950,7 +950,7 @@ void DoLensFlareDatadriven(Camera camera, CommandBuffer cmd, RenderTargetIdentif
gpuView.SetColumn(3, new Vector4(0, 0, 0, 1));
var gpuVP = gpuNonJitteredProj * camera.worldToCameraMatrix;

LensFlareCommonSRP.DoLensFlareDataDrivenCommon(m_Materials.lensFlareDataDriven, LensFlareCommonSRP.Instance, camera, (float)Screen.width, (float)Screen.height,
LensFlareCommonSRP.DoLensFlareDataDrivenCommon(m_Materials.lensFlareDataDriven, LensFlareCommonSRP.Instance, camera, (float)m_Descriptor.width, (float)m_Descriptor.height,
usePanini, paniniDistance, paniniCropToFit,
true,
camera.transform.position,
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