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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue with typed loads on RGBA16F in Volumetric Lighting Filtering.
- Fixed Tile/Cluster Debug in the Rendering Debugger for Decal and Local Volumetric Fog
- Fixed timeline not updating PBR HDAdditionalLightData parameters properly.
- Fixed NeedMotionVectorForTransparent checking the wrong flag.

### Changed
- Converted most TGA textures files to TIF to reduce the size of HDRP material samples.
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Original file line number Diff line number Diff line change
Expand Up @@ -2668,7 +2668,7 @@ public Texture2D ExportSkyToTexture(Camera camera)

static bool NeedMotionVectorForTransparent(FrameSettings frameSettings)
{
return frameSettings.IsEnabled(FrameSettingsField.MotionVectors);
return frameSettings.IsEnabled(FrameSettingsField.TransparentsWriteMotionVector);
}

/// <summary>
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