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[10.x.x] SG Master stack + HDRP sub targets refactor [Skip CI] #797
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Effectively taking the diff between sg/master-stack commit: b6b5b1f 9.x.x/release commit: 808d18e and applying it to master # Conflicts: # com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SpriteForwardPass.hlsl # com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SpriteLitPass.hlsl # com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SpriteUnlitPass.hlsl # com.unity.shadergraph/Editor/Drawing/Views/MaterialNodeView.cs # com.unity.shadergraph/Editor/Drawing/Views/PortInputView.cs
…#703) * Add protection in migration when rendering pass was set to background * Fix rendering pass migration for unlit Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix renderqueu generation * fix renderingPass correctly * clean m_AddPrecomputedVelocity usuage
…es/Graphics into 10.x.x/sg/master-stack2
* Moved sub-target upgrade code to migration files and refactored the HD blocks # Conflicts: # TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers/9701_UnlitRT.mat * Made property row labels flexible * Fixed indent level of propertyRow * Added more control to indent level and clear foldout * Refactored inspector GUI for HD lit and hair master node * Fixed compilation * Moved fabric subtarget GUI to new system * Converted Eye and stacklit settings to new GUI system * Finished decal and unlit inspector settings * Add missing unlit distortion only + remove unlitPass template + fix duplicated alpha to mask option * Testing new pass override system * Revert assets * Started to factorize passes for Unlit & fix distortion only in the inspector UI * Shared all non DXR passes between shaders * Fixed unlit depth prepass * Fix lot of issues with shared render passes * Moved SSS property to target specific and converted all ray tracing passes * Fix missing normal space * Shared more code between passes * Added file dependency and remove unused template path * Added target block context changes * Removed all the commented code * Fix anisotropy indent level * Fixed yamato compilation issue * Fixed stacklit and raytracing prepass shader issues * Invert pass order * Fixed shadow matte * Enable virtual texturing in forward only * Wrong emplacement for virtual texture feedback * Fixed unwanted require field list modification
alelievr
approved these changes
Jun 9, 2020
10 tasks
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Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
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