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Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@ Shader "HDRP/Lit"
// They are use to fill a SurfaceData. With a MaterialGraph this should not exist.

// Reminder. Color here are in linear but the UI (color picker) do the conversion sRGB to linear
_BaseColor("BaseColor", Color) = (1,1,1,1)
_BaseColorMap("BaseColorMap", 2D) = "white" {}
[MainColor] _BaseColor("BaseColor", Color) = (1,1,1,1)
[MainTexture] _BaseColorMap("BaseColorMap", 2D) = "white" {}
[HideInInspector] _BaseColorMap_MipInfo("_BaseColorMap_MipInfo", Vector) = (0, 0, 0, 0)

_Metallic("_Metallic", Range(0.0, 1.0)) = 0
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Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@ Shader "HDRP/LitTessellation"
// They are use to fill a SurfaceData. With a MaterialGraph this should not exist.

// Reminder. Color here are in linear but the UI (color picker) do the conversion sRGB to linear
_BaseColor("BaseColor", Color) = (1,1,1,1)
_BaseColorMap("BaseColorMap", 2D) = "white" {}
[MainColor] _BaseColor("BaseColor", Color) = (1,1,1,1)
[MainTexture] _BaseColorMap("BaseColorMap", 2D) = "white" {}
[HideInInspector] _BaseColorMap_MipInfo("_BaseColorMap_MipInfo", Vector) = (0, 0, 0, 0)

_Metallic("_Metallic", Range(0.0, 1.0)) = 0
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Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ Shader "HDRP/Unlit"
Properties
{
// Be careful, do not change the name here to _Color. It will conflict with the "fake" parameters (see end of properties) required for GI.
_UnlitColor("Color", Color) = (1,1,1,1)
_UnlitColorMap("ColorMap", 2D) = "white" {}
[MainColor] _UnlitColor("Color", Color) = (1,1,1,1)
[MainTexture] _UnlitColorMap("ColorMap", 2D) = "white" {}

[HDR] _EmissiveColor("EmissiveColor", Color) = (0, 0, 0)
_EmissiveColorMap("EmissiveColorMap", 2D) = "white" {}
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