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Finished management of Compute Buffers for render graph. #966
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Fixed a lot of gcalloc.
…nder graph is enabled.
… to Color Grading not being 100% neutral)
This reverts commit 505924b.
Reduced error message spam when encountering an execution error.
…Graphics into HDRP/rendergraph-graphicstests
Fixed a number of pass pruning issues.
This reverts commit 76a7c00.
This reverts commit 7b8acc0.
This reverts commit 84467f6.
This reverts commit 95952b0.
# Conflicts: # com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs
…Graphics into HDRP/rg-create-computebuffer # Conflicts: # .yamato/hdrp-linux-vulkan.yml # .yamato/hdrp-osx-metal.yml # .yamato/hdrp-win-dx11.yml # .yamato/hdrp-win-dx12.yml # .yamato/hdrp-win-vulkan.yml # com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs
…ecessary to keep track of validity of the handles internally)
sebastienlagarde
approved these changes
Jun 18, 2020
FrancescoC-unity
approved these changes
Jun 18, 2020
…Graphics into HDRP/rg-create-computebuffer # Conflicts: # com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs
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Purpose of this PR
The goal of this PR is to make Compute Buffers behave the same as texture in Render Graph.
There is no change in features, only implementation so current test suite should be enough.
Testing status
Manual Tests: What did you do?