-
Notifications
You must be signed in to change notification settings - Fork 327
Closed
Labels
bugIssues where existsing functionality misbehavesIssues where existsing functionality misbehaves
Description
When disabling an action via a button press, the input is not functional after re-enabling. Even though the action is present in the Input Debugger.
I have attached a sample MonoBehaviour, which demonstrates the issue while attempting to re-enable via the Update loop or via a Coroutine.
I have also been able to trigger this issue, by disabling the action by manually disabling a MonoBehaviour which calls Action#Enable/Disable, via OnEnabled/OnDisabled calls respectively.
This issue is present in 0.2.6-preview, and appears to still be present in the latest commit in today's develop branch.
This is with Unity 2019.1.0 (RC) on Mac, using PS4 and XBox 360 joypads.
Metadata
Metadata
Assignees
Labels
bugIssues where existsing functionality misbehavesIssues where existsing functionality misbehaves