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Input system wouldn't process input events when unity in running without focus #649

@flame99999

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@flame99999

I'm using InputSystem.QueueStateEvent to feed input event into Unity. The events are being processed normally when unity is running with current focus, but totally ignored when unity is running in the background. Also, I have checked "run in background" in the player settings.

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    designIssues with the design of the system

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