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Description
I'm new to programming and i'm using this new input system, i'm creating a simple player movimentation system for a platform game. I did the code below
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class Player : MonoBehaviour, InputMaster.IPlayerActions
{
[SerializeField] float moveSpeed = 7f;
[SerializeField] float jumpValue = 6f;
Rigidbody2D rb;
InputMaster controls;
Vector2 moveInput;
private void Awake()
{
controls = new InputMaster();
controls.Player.SetCallbacks(this);
}
private void OnEnable()
{
controls.Player.Enable();
}
private void OnDisable()
{
controls.Player.Disable();
}
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
Move();
}
private void Move()
{
rb.velocity = new Vector2(moveInput.x * moveSpeed / 0.02f * Time.deltaTime, rb.velocity.y);
}
private void Jump()
{
rb.velocity = transform.up * jumpValue;
}
//inputs
public void OnMove(InputAction.CallbackContext context)
{
moveInput = new Vector2(context.ReadValue<float>(), 0f);
}
public void OnJump(InputAction.CallbackContext context)
{
Jump();
}
public void OnCrouch(InputAction.CallbackContext context)
{
Debug.Log("We want to crouch!");
}
public void OnInteract(InputAction.CallbackContext context)
{
Debug.Log("We want to interact!");
}
public void OnAttack(InputAction.CallbackContext context)
{
Debug.Log("We want to attack!");
}
public void OnLook(InputAction.CallbackContext context)
{
Debug.Log("looking");
}
}
but when testing it, i noticed that if i kept pressing buttons to move left and right, it sometimes stop, even if i'm with the A or D key pressed(let's say that the input system is paused). I can get my player moving again if i release the key and then press it again, or striking another input key, it's like it unpause the input system.
PS: i'm using 1D axis and keyboard to move
And sorry for my bad english, i don't know if someone will understand what i wrote