NEW: Added custom InputBinding validation and editor UI drawing interface #1656
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Description
Added
InputSystem.customBindingPathValidators
which enables external parties to hook in custom code to check if the input binding path is valid.This is only checked in the InputAsset editor.
Invalid binding paths will be shown with a warning icon next to them in the list.
This interface also allows external users to inject custom UI rendering code into the Bindings properties panel for any invalid InputBinding path so that detailed information about the warning can be displayed.
Changes made
Added
InputSystem.customBindingPathValidators
interface and support functions for the editor to call. These are backed by implementations in InputManager.InputAsset editor is calling the support functions to check for validity
Added new support functions to DelegateHelpers
Checklist
Before review:
Changed
,Fixed
,Added
sections.([case %number%](https://issuetracker.unity3d.com/issues/...))
.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.