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3 changes: 3 additions & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,9 @@ however, it has to be formatted properly to pass verification tests.
- Added the display of the device flag `CanRunInBackground` in device debug view.
- Added analytics for programmatic `InputAction` setup via `InputActionSetupExtensions` when exiting play-mode.

### Fixed
- Fixed wrong mapping of Xbox Series S|X and Xbox One wireless controllers "View" button on macOS.[ISXB-385](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-385)

## [1.11.1] - 2024-09-26

### Fixed
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Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,7 @@ internal struct XInputControllerWirelessOSXState : IInputStateTypeInfo
public enum Button
{
Start = 11,
Select = 16,
Select = 10,
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Looks like a very targetted fix, just needs some QA to verify.

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I did wonder - Should we still expose the 'share' button too?
Not needed to fix the issue but seems a little odd we don't expose it.

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@bmalrat bmalrat Sep 27, 2024

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According to https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt#L1094 it seems that it depends on the VID/PID of the device.
we might do some mapping in the native part or in c# if we can switch with the pid/vid

LeftThumbstickPress = 13,
RightThumbstickPress = 14,
LeftShoulder = 6,
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