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2 changes: 1 addition & 1 deletion .yamato/config.metadata
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@@ -1,5 +1,5 @@
editors:
- version: 2021.3
- version: 2021.3.45f
- version: 2022.3
disable_tvos_run: true
- version: 6000.0
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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
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Expand Up @@ -18,6 +18,7 @@ however, it has to be formatted properly to pass verification tests.
- Fixed ISubmitHandler.OnSubmit event processing when operating in Manual Update mode (ISXB-1141)
- Fixed Rename mode is not entered and name is autocompleted to default when creating a new Action Map on 2022.3. [ISXB-1151](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1151)
- Fixed unexpected control scheme switch when using `OnScreenControl` and pointer based schemes which registed "Cancel" event on every frame.[ISXB-656](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-656)
- Fixed an issue with The "Add Control Scheme..." popup window so that it now persists until any changes are explicitly Saved or Cancelled [case ISXB-1131](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1131)

### Changed
- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086)
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Expand Up @@ -63,7 +63,6 @@ public ControlSchemesView(VisualElement root, StateContainer stateContainer, boo
m_ModalWindow.Add(popupWindow);
root.Add(m_ModalWindow);
m_ModalWindow.StretchToParentSize();
m_ModalWindow.RegisterCallback<ClickEvent>(evt => CloseView());
popupWindow.RegisterCallback<ClickEvent>(evt => evt.StopPropagation());

m_ListView = controlSchemeVisualElement.Q<MultiColumnListView>(kControlSchemesListView);
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