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Per-Object Outlines: A RenderGraph RendererFeature Example

Using some custom shaders and a modified version of the URP example custom RenderGraph RendererFeature to create a soft object-outline effect in Unity 6, which allows you to specify individual Renderers instead of filtering them from the entire scene as would be done with DrawRendererList.

Demonstrated at Unity Dev Day Seattle, 2024.

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Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.

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