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Description
I'm hosting the render streaming server at Google Cloud Instance (8vCpu & 8GB ram) having Nvidia T4 as its GPU. When accessed the ip to view render streaming it appears mosaic/pixelated . It appears to be on poor quality. But sometimes when stayed still without making any movement the video quality will improvise and sometimes not. It appears to be dynamically the quality is being adjusted to deliver the frames.
-I've tried switching resolutions on render camera in unity to 720p & 1080 but the result appear to be same
-I've checked the resource usage on GCE. Only 30% of cpu, ram and GPU were used to stream the videos. So there is still lot of space to utilize to render high quality streams but it isnt doing
- I've checked the Bandwidth on my GCE. Its 1Gbps
-How can I improvise the render streaming video quality ?|
-Is there a way to set the video codec formats to be delivered in Unity Webrtc ?
Attached the screenshots of the render video streams being received.