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I want to run the unity player standalone file And also broadcast the rendered stream to clients through WebRTC.
I tried to run the game from Unity Software with Http Signaling and shows the broadcast on a WebRTC (both local and by virtual Machine on Linux) . And it works perfectly fine, I am able to see my Render Stream on the WebRTC.
But, as I made the Standalone file of it same, and runs it and tries to show the broadcast on a WebRTC (both local and by virtual Machine on Linux) , so it fails.
I am not able to see my Render Stream on the WebRTC.
Whereas if I go with the WebSocket Signaling in unity so I am able to see my Render Streaming in both with Unity Software running and also if I run my Standalone file.