Skip to content

[REQUEST] Is there a way to run Unity standalone file and also to Broadcast the Render Stream on WebRTC with "Http Signaling" #627

@praveenjha-github

Description

@praveenjha-github

I want to run the unity player standalone file And also broadcast the rendered stream to clients through WebRTC.

I tried to run the game from Unity Software with Http Signaling and shows the broadcast on a WebRTC (both local and by virtual Machine on Linux) . And it works perfectly fine, I am able to see my Render Stream on the WebRTC.

http signaling

But, as I made the Standalone file of it same, and runs it and tries to show the broadcast on a WebRTC (both local and by virtual Machine on Linux) , so it fails.
I am not able to see my Render Stream on the WebRTC.

standalone
newBuild

Whereas if I go with the WebSocket Signaling in unity so I am able to see my Render Streaming in both with Unity Software running and also if I run my Standalone file.

websocket

standalone

Metadata

Metadata

Assignees

Labels

enhancementNew feature or requeststabledWaiting reply from user

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions