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priority:lowThis issue has low priority and will take some time to be resolvedThis issue has low priority and will take some time to be resolvedtype:supportQuestions or other supportQuestions or other support
Description
Description
Relay disconnects player during loading big scenes due to "inactive". This problem exist only in Unity 2021.3 In 2021.2 everything works fine for the same project and the same setup. So it looks like it is definitly somethink wrong in 2021.3.
Reproduce Steps
- Crete really big scene, which loading in, can take long time
- Try load scene
- Player is disconnected due to inactive
Actual Outcome
During loading scene with NetworkSceneManager player gets disconnect and error apear:
Received error message from Relay: player timed out due to inactivity. This could be due to an inappropriate value for reconnectionTimeMS when calling NetworkSettings.WithRelayParameters. Also make sure to schedule NetworkDriver updates frequently to avoid this error.
Expected Outcome
Scenes should be loaded without disconnecting players.
Environment
- OS: Windows 10
- Unity Version: 2021.3.5f1
- Netcode Version: 1.0.0
Additional Context
There is no way to change reconnectionTimeMS because Unity override it to 8 seconds.
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priority:lowThis issue has low priority and will take some time to be resolvedThis issue has low priority and will take some time to be resolvedtype:supportQuestions or other supportQuestions or other support