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fix: Fix DontDestroyWithOwner not returning ownership #1181

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merged 5 commits into from
Sep 14, 2021

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TwoTenPvP
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@TwoTenPvP TwoTenPvP commented Sep 14, 2021

Previously, DontDestroyWithOwner did not return ownership to the server (sometimes).

MTT-1002

Fixes: #1001

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@NoelStephensUnity NoelStephensUnity left a comment

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Maybe a comment on why you made the change in the SIP transport.
Other than that LGTM!

@TwoTenPvP TwoTenPvP enabled auto-merge (squash) September 14, 2021 20:44
@TwoTenPvP TwoTenPvP merged commit 2281006 into develop Sep 14, 2021
@TwoTenPvP TwoTenPvP deleted the dont-destroy-with-owner-fix branch September 14, 2021 20:55
SamuelBellomo added a commit that referenced this pull request Sep 16, 2021
…nsform

* develop:
  feat: NetworkBehaviour.IsSpawned  (#1190)
  feat: added tip to the network manager inspector that directs to install tools (MTT-1211) (#1182)
  refactor!: remove network dictionary & set, use native container in List, add tests (#1149)
  fix: Fixed remote disconnects not properly cleaning up (#1184)
  test: base changes to PR-1114 (#1165)
  test: verify do not destroy networkobjects on networkmanager shutdown (#1183)
  chore: removal of EnableNetworkVariable in NetworkConfig. It's always True now (#1179)
  fix: Fix DontDestroyWithOwner not returning ownership (#1181)
  test: Giving Android some more room as the connection tests are timing sensitive (#1178)
  fix: unitytransport connectionmode buttons (#1176)
  test: added min frames to multi-instance helper (#1170)
  chore: Add mobile tests to nightly trigger (#1161)
  feat: snapshot spawn pre-requisite (#1166)
  feat: Unity Transport + Relay (#887)
  feat: client scene synchronization mode (#1171)

# Conflicts:
#	testproject/Assets/Scenes/SampleScene.unity
SamuelBellomo added a commit that referenced this pull request Sep 16, 2021
…am/feature/client-network-transform

* sam/feature/interpolation-for-network-transform: (22 commits)
  fixing line issue
  more formatting
  fixing formatting issue
  removing not submitted LiteNetLib from ZooSam
  feat: Fast buffer reader and fast buffer writer (#1082)
  restricting public api
  bumping exec order
  feat: NetworkBehaviour.IsSpawned  (#1190)
  feat: added tip to the network manager inspector that directs to install tools (MTT-1211) (#1182)
  refactor!: remove network dictionary & set, use native container in List, add tests (#1149)
  fix: Fixed remote disconnects not properly cleaning up (#1184)
  test: base changes to PR-1114 (#1165)
  test: verify do not destroy networkobjects on networkmanager shutdown (#1183)
  chore: removal of EnableNetworkVariable in NetworkConfig. It's always True now (#1179)
  fix: Fix DontDestroyWithOwner not returning ownership (#1181)
  test: Giving Android some more room as the connection tests are timing sensitive (#1178)
  fix: unitytransport connectionmode buttons (#1176)
  test: added min frames to multi-instance helper (#1170)
  chore: Add mobile tests to nightly trigger (#1161)
  feat: snapshot spawn pre-requisite (#1166)
  ...

# Conflicts:
#	com.unity.netcode.gameobjects/Components/NetworkTransform.cs
#	testproject/Assets/Scenes/SampleScene.unity
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
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2 participants