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fix: refactor integration test infra, re-enable testproject-tools-integration
, fix flaky tests on desktop & console platforms
#1687
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Fixed the issue with two versions of IntegrationTestSceneHandler. Updated the NetcodeIntegrationTest to be able to run all tests contained within a derived class using the same NetworkManager instances (i.e. doesn't spin up a NetworkManager per UnityTest)
Migrating most of the editor serialization test methods into runtime tests.
…ectMetricsTests.cs Co-authored-by: Fatih Mar <mfatihmar@gmail.com>
Reverting the suggested change.
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com.unity.netcode.gameobjects/Utilities/TestHelpers/Runtime/Components/ObjectNameIdentifier.cs
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testproject-tools-integration
, fix flaky tests on desktop & console platforms
0xFA11
reviewed
Feb 25, 2022
com.unity.netcode.gameobjects/Utilities/TestHelpers/Runtime/NetcodeIntegrationTest.cs
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This PR migrates the runtime integration test helper classes into their own assembly in order to improve upon collaboration and standardization of writing Netcode for GameObject integration tests. This also includes additional modifications for some tests (to leverage from new features) in order to get them passing on all non-Desktop platforms.
This also includes an overhaul on the NetcodeIntegrationTest (formerly known as BaseMultiInstanceTest) that provides more functionality/flexibility depending upon your preferred style of writing integration tests.
MTT-2435
Testing and Documentation
Console Build:
This PR also has been consistently passing console builds.