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feat: host tells client which IDs it uses for INetworkMessages #2103
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… messages are absent (some tests do that)
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com.unity.netcode.gameobjects/Runtime/Messaging/MessagingSystem.cs
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commented inline
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com.unity.netcode.gameobjects/Runtime/Messaging/Messages/OrderingMessage.cs
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Co-authored-by: Fatih Mar <mfatihmar@gmail.com>
…ies/com.unity.multiplayer.mlapi into feat/message-id-ordering
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lgtm
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Feb 22, 2023
…-Technologies#2103) Server sends client reordering messages when host and client have different sets to ensure proper handler mappings.
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Adds a synchronization mechanism so that host tells client which IDs it uses for INetworkMessages. When there's discrepancies, allows the client to adjust its mapping.
Makes our SDK generally more robust.
Also necessary for https://jira.unity3d.com/browse/MTT-4166 since
2022.2
has different classes visible in some scenario.