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Rewrite to use UnityEditor.Graphs #11

@NullSoldier

Description

@NullSoldier

I'm interested in re-writing this with Unity's graph API that is used by Fungus that's used by the animation controller UI, as well as some other third party . The UI of this is really really bad, so I want to improve it. I don't understand how it managed to look different than the graph that the animation states use because that seems like it just uses UnityEditor.Graphs... I'm not sure why the original author mistakenly implemented his own rendering.

  • No zooming
  • In a real project, the top left dropdown has 1000s of items
  • No search for selecting playable
  • Doesn't seem to be able to find playables in certain cases

What do you think?

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