This software library is directly supported by USAF Contract FA8650-22-C-5290 and has been cleared as publicly releasable under the following:
AFRL has completed the review process for your case on 14 Sep 2022:
Subject: DREAM3D_Project (O) Shah #-11 (Software Code)
Originator Reference Number: RX22-0852
Case Reviewer: M. Allen
Case Number: AFRL-2022-4403
The material was assigned a clearance of CLEARED on 14 Sep 2022.
This clearance is in effect until 14 SEPT 2025 at which point any new additions created under USAF funding should be cleared. Public additions through the normal PR process will not be affected.
complex
is a rewrite of the SIMPL library upon which DREAM3D is written. This library aims to be fully C++17 compliant, removes the need for Qt5 at the library level and brings more flexible data organization and grouping options.
Library Name | GitHub Source | Version |
---|---|---|
boost-mp11 | https://github.com/boostorg/mp11 | 1.77.0 |
catch2 | https://github.com/catchorg/Catch2 | 2.13.6 |
eigen3 | https://gitlab.com/libeigen/eigen.git | 3.3.9 |
expected-lite | https://github.com/martinmoene/expected-lite | 0.5.0 |
fmt | https://github.com/fmtlib/fmt | 7.1.3 |
hdf5 | https://github.com/HDFGroup/hdf5/ | 1.12.1 |
itk | https://github.com/InsightSoftwareConsortium/ITK.git | 5.2.1 |
nlohmann-json | https://github.com/nlohmann/json/ | 3.9.1 |
pybind11 | https://github.com/pybind/pybind11.git | 2.6.2 |
span-lite | https://github.com/martinmoene/span-lite | 0.10.3 |
tbb | https://github.com/oneapi-src/onetbb | 2021.5.0 |
ebsdlib | https://www.github.com/bluequartzsoftware/EBSDLib | 1.0.16 |
h5support | https://www.github.com/bluequartzsoftware/H5Support | 1.0.8 |
nod | https://github.com/fr00b0/nod.git | 0.5.2 |
In order to compile complex
you will need a C++17 compiler suite installed on your computer.
- Compiler
- Windows Visual Studio 2019 v142 toolset
- macOS 10.15 and Xcode 12.4 or higher
- Linux with GCC Version 9.0 or higher or clang.
The complex
project uses the vcpkg to manage it's dependent libraries. If this is not already installed on your system then you will need to download and compile it.
Clone the vcpkg repository into a location that it will be used from. inside your home directory or at C:/vcpkg
is a reasonable spot. DO NOT USE A PATH WITH SPACES IN ANY OF THE FOLDERS.
cd C:/Users/[USERNAME]/Applications
git clone https://www.github.com/microsoft/vcpkg
The bootstrap-vcpkg.bat
file should be run automatically by CMake the first time. This will create the vcpkg.exe
file. Additionally CMake should automatically find vcpkg.exe
. If CMake does not find it, you may need to add it to your PATH
variable.
Within the folder DREAM3D-Dev clone both the complex
and DREAM3D_Data
repositories. The DREAM3D_Data
repo is optional but does contain testing data.
Create a location to keep the complex
repositories and make builds. You can do either in-source our out-of-source builds.
git clone --recursive https://github.com/bluequartzsoftware/complex
For this example we are going to do an "in-source" build. By default git will ignore some basic names for build directories such as Debug, Release, x64
. CMake can generate lots of project files from ninja, to nmake to Visual Studio. For this example we are going to use the ninja
generator so we will need to keep the Debug and Release builds separated.
The first time complex
is configured with CMake, VCPKG will download, build and install the needed dependent libraries. This can take a few minutes so be patient. After complex
is configured you can build it using your IDE (Visual Studio) or ninja (QtCreator, CLion) or cmake itself.
This example shows how to configure complex to build using Visual Studio IDE
set BUILD_DIR=VisualStudio
set VCPKG_INSTALL_ROOT=C:/Appications/vcpkg
cd complex
mkdir %BUILD_DIR%
cd %BUILD_DIR%
cmake -G "Visual Studio 16 2019" -A x64 -DCMAKE_TOOLCHAIN_FILE=%VCPKG_INSTALL_ROOT%/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=%BUILD_DIR% -DVCPKG_MANIFEST_FEATURES="tests;parallel" -DDREAM3D_Data_Dir=../../DREAM3D_Data ../complex
Adjust the below commands to the sytle of your shell (The below example is done in Windows Command Prompt Batch file style).
In this example we are building a Release version of compled into a directory called Release
inside the source directory. We will be using the ninja
generator so be sure that ninja.exe is on your PATH
set NINJA_INSTALL=C:/Applications/ninja-win
set PATH=%PATH%:%NINJA_INSTALL%
set BUILD_DIR=Release
set VCPKG_INSTALL_ROOT=C:/Appications/vcpkg
cd complex
mkdir %BUILD_DIR%
cd %BUILD_DIR%
cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE=%VCPKG_INSTALL_ROOT%/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=%BUILD_DIR% -DVCPKG_MANIFEST_FEATURES="tests;parallel" -DDREAM3D_Data_Dir=../../DREAM3D_Data ../complex
export NINJA_INSTALL=/opt/local/bin
export PATH=$PATH:$NINJA_INSTALL
export BUILD_DIR=Release
export VCPKG_INSTALL_ROOT=/opt/local/vcpkg
# This is used for Apple Silicon ARM64
export VCPKG_TARGET_TRIPLET=arm64-osx-dynamic
# This is used for Intel x64
export VCPKG_TARGET_TRIPLET=x64-osx-dynamic
cd complex
mkdir $BUILD_DIR
cd $BUILD_DIR
cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE=$VCPKG_INSTALL_ROOT/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=$BUILD_DIR -DVCPKG_MANIFEST_FEATURES="tests;parallel" -DDREAM3D_DATA_DIR=$HOME/Workspace1/DREAM3D_Data -DVCPKG_TARGET_TRIPLET:STRING=$VCPKG_TARGET_TRIPLET ../complex
-G
and one of the supported CMake generator stringsNinja
works very well on all platforms if you have ninja
-DCMAKE_TOOLCHAIN_FILE=[path to vcpkg.cmake file]
-DCMAKE_BUILD_TYPE=[Debug|Release]
but ONLY if you are using Ninja or 'Unix MakeFiles' as the generator-DVCPKG_MANIFEST_FEATURES=....
build options-DDREAM3D_DATA_DIR=....
Absolute path to a Directory to store downloaded test files. This can be shared between build directories-DVCPKG_TARGET_TRIPLET=....
Correct VCPKG triplet for your platform/operating system- MacOS: [x64-osx-dynamic | arm64-osx-dynamic]
- Linux: x64-linux-dynamic
- Windows:
By default the only plugin that is compiled is the ComplexCore
plugin. If you would like to build any of the additional plugins you can provide additional arguments to the configuration command. NOTE For the COMPLEX_EXTRA_PLUGINS
CMake argument, if you have multiple plugins separate each with a ;
character (which is why we double quote the value for the COMPLEX_EXTRA_PLUGINS variable.)
This plugin gives complex access to the ability to read/write images and use the ITK library to process images.
There are 2 arguments that need to be added to the CMake configuration command
-DCOMPLEX_EXTRA_PLUGINS="ITKImageProcessing"
-DVCPKG_MANIFEST_FEATURES="tests;parallel;itk"
This plugin gives complex the ability to process typical EBSD style of data.
-DCOMPLEX_EXTRA_PLUGINS="OrientationAnalysis"
-DVCPKG_MANIFEST_FEATURES="tests;parallel;ebsd"
By default VCPKG will install any library that it compiles into vcpkg specific and platform specific locations. If you would like to specifically set where those libraries are installed the following cmake code will allow that:
-DVCPKG_INSTALLED_DIR=$HOME/workspace/vcpkg-installed
Be default VCPKG will check for updates to the libraries that it compiles. If you would like to skip this step each time the following CMake code is needed:
-DVCPKG_MANIFEST_INSTALL=OFF
Complex and its plugins require test files to be able to perform the unit tests. By default these will be store inside the build directory. This means that if you have multiple build directories, a separate copy of all the test files will be downloaded for each build directory. The developer can set the DREAM3D_DATA_DIR
variable to a path that will be used. They will need to set this for each build directory. You MUST define DREAM3D_DATA_DIR
using an absolute path. Relative paths will not work.
-DDREAM3D_DATA_DIR=/opt/local/DREAM3D_Data
The developer can also turn off the downloading of any test data with the following:
-DCOMPLEX_DOWNLOAD_TEST_FILES=OFF