Skip to content


We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.


  1. Full-featured Nintendo Virtual Boy game development application.

    TypeScript 17 2

  2. A versatile, object oriented Nintendo Virtual Boy game engine.

    C 16

  3. A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.

    C 3

  4. VUEngine-Platformer-Demo Public template

    A platform demo game created using VUEngine Studio to show off some of the engine's capabilities.

    C 4


Showing 10 of 23 repositories

Top languages


Most used topics