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Releases: Valps/Project_Open_Downtown

Project Downtown version 1.1.1

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@Valps Valps released this 10 Aug 20:12
a66890d

Bug fixes:

  • Tutorial mission is not softlocked anymore if the player fails it. (Thanks Tezuro for finding this bug when playing Downtown rotated 90°)

  • Fixed an annoying crash when compiling wil.mis. It was caused by some MAP_ZONEs having 10 parameters instead of 11. It is meant to work with 10 parameters (in which the gang cars density is omitted) but for some unknown reason sometimes this causes the compiler to crash.

Project Downtown version 1.1.0

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@Valps Valps released this 22 Oct 00:26
06e7d3a

Release of version 1.1.0

I've learned that there is a way to nest two or more WHILE_EXEC without freezing the game, which the original devs have used it. The next two topics are consequences of that:

  • The main loop subroutine was reworked and now it is exactly the same of the original wil.scr (to see that you might decompile the original wil.scr, the open source version and compare their subroutine "function1"). The main loop is now a lot faster because it runs using WHILE_EXEC.

  • All WHILE's were replaced by WHILE_EXEC, so all EXEC blocks which are inside a WHILE become obsolete and they were removed since now all commands are executed at the same frame. Now a lot of missions are executed faster.

Project Downtown version 1.0.3 and older versions

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@Valps Valps released this 21 Oct 21:45
06e7d3a

Release of version 1.0.3 and older versions.