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[C++] The Loom SDK, Game Engine 2D for Mobile

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Loom Native SDK - Mobile App and Game Development

The Loom SDK is a great mobile game and application framework (www.loomsdk.com).

This is the "Loom Native SDK" - our term for the C, C++, Java, and Objective C source code for the Loom runtime, compilers, etc. It is for power users and confident native developers.

The Native SDK is a complement to the workflow available through Loom Turbo. It can be used by itself but be prepared to suffer through a frustrating and complex workflow that is greatly improved when combined with Loom Turbo and the CLI. Cross platform native development is hard!

The Loom official maintainers, The Engine Company, actively build Loom on our build farm, with the binaries available in Loom Turbo's firehose builds within minutes!

We realize not everyone is an experienced C/C++ programmer with working native toolchains and a need to extend Loom at a low level. We also use Loom to create applications, so we built Loom Turbo.

If you're interested in accelerated development using industry standard scripting and amazing live reload workflow, you want Loom Turbo.

Platforms

Loom currently runs on Android, iOS, Windows, OSX, Linux, and Ouya

License

The Loom SDK is licensed under the Apache License, Version 2

There are a number of other licenses used which can be viewed in the LICENSE_THIRDPARTY file. We have been very careful in selecting no-nonsense licenses and the Loom Native SDK contains no traces of proprietary or copyleft licenses.

Community

http://www.loomsdk.com/community

Build Instructions

The build system is setup to generate a "dev" sdk for use with the Loom command line interface (Loom CLI) available from LoomSDK.com

Firstly, building Loom from the native source code requires having Rake & CMake installed and on your path.

There are 2 important rake commands

rake deploy:free_sdk

This will build and deploy a OSX or Windows dev sdk based on your host OS.

rake deploy:sdk

This will build and deploy a full dev sdk with support for Windows/Android or OSX/iOS/Android depending on your host OS.

Once successfuly compiled and deployed, change directory to your project and issue this Loom CLI command:

loom use dev

You'll now be developing with your custom Loom build!

For more information, please see the individual Readme files for platform specific setup instructions.

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[C++] The Loom SDK, Game Engine 2D for Mobile

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