Skip to content

0.3.0

Choose a tag to compare

@github-actions github-actions released this 29 Dec 17:39
· 5506 commits to master since this release
Immutable release. Only release title and notes can be modified.
0.3.0

Faster text, map and model viewers, opening files by path, selecting multiple files in the package viewer, and entity models and sprites in maps.

Decompiler

  • Added --gltf_textures_adapt - perform any glTF spec adaptations on textures (e.g. split metallic map)
  • Fixed output files being dumped to disk root when input path did not end with a slash

GUI

  • Improved performance of text views by disabling word wrapping
  • Improved performance of map and model viewer
  • Added support for opening files directly inside of a vpk file by providing a path as an argument to VRF.exe, for example vpk:pak01_dir.vpk:file/inside.vmdl_c
  • Added memory mapped file support when reading package file to reduce memory usage
  • Added support for selecting multiple files in the package viewer
  • Added support for aggregate scene objects in map viewer
  • Added a checkbox to hide tools materials in map viewer
  • Added basic rendering of entity models and sprites similar to Hammer
  • Added automatic folder discovery when folders contain addoninfo.txt or .addon files
  • Opening files inside of game addons folders will now automatically discover folders to load files (by looking for addoninfo.txt)
  • Added export and decompile items to tab context menu (this replaces the Export menu)
  • Exporting (and decompiling) a folder now attempts to deduplicate files, for example when a model exports, it won't export mesh and animation files separately
  • Animated models now calculate their bounding box dynamically, they should no longer disappear out of view in map viewer
  • Animation scrubber now pauses while dragging it
  • Fixed FPS counter to correctly count frames
  • Fixed binary blobs in PhysSceneNode
  • Fixed loading skyboxes in Half-Life: Alyx maps
  • Fixed model viewer having issues with skeletons when the are multiple meshes
  • Fixed export dialog cancel button not actually cancelling the export
  • Fixed particles never decaying
  • Use Cascadia Mono font when available

Library

  • Improved animation handling
    • Implemented CCompressedDeltaVector3 and CCompressedStaticVector3
    • Implemented bone scaling
    • Decode frames on demand to reduce memory usage
    • Bones are now remapped to a model
  • Improved glTF exporting
    • Improved performance and file sizes
    • Reuse animations, skeletons, models, and meshes whenever possible
    • Decompiling a folder will now use glTF exporter
    • Generate PBR texture that glTF can understand
    • Embedded meshes now have names
    • Vertex buffers are no longer duplicated per draw call
    • Added morph position data
    • Only well known vertex accessors are output now
    • Fixed some bugs
  • Improved material and texture extraction
    • Sprite textures will now export into individual frames
    • Materials will now produce a vmat file and individual textures
  • Added support for sound phoneme reading
  • Added support for post processing file reading
  • Added support for newer shader file versions
  • Mesh and Morph are now resource data types
  • Fixed lz4 ring decoder frame size in binary kv3
  • Fixed heap corruption after decompressing zstd binary kv3
  • Fixed NTRO Color type
  • Fixed CBlockDecompress::FastDecompress implementation
  • Use native Half type

Thanks to @danggui1995 @kristiker @litianxing @moofMonkey @Nibuja05 @Perryvw @xPaw @Ameno-Sagiri @DenK302 @hrimthurs @lewa-j @NanoNM

View commits since 0.2.2 | View milestone