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Bui edited this page Aug 27, 2015 · 2 revisions

Table of Contents

Example Rates Object

 rates = {
 	["mob_exp"] = 500,
 	["quest_exp"] = 500,
 	["drop_meso"] = 500,
 	["drop_rate"] = 500,
 	["global_drop_rate"] = 100,
 	["global_drop_meso"] = 100,
 };

Properties

mob_exp

Required: No

Type: number

Notes: Multiplies the experience gained from mobs. Default value is 1.

quest_exp

Required: No

Type: number

Notes: Multiplies the experience gained from quests. Default value is 1.

drop_meso

Required: No

Type: number

Notes: Multiplies the mesos dropped by mobs or reactors. This does not affect the quantity of drops, only the meso values of the existing drops. Default value is 1.

drop_rate

Required: No

Type: number

Notes: Multiplies the rate at which items are dropped. This does not affect the quantity of drops, only the prevalence of dropped items. Default value is 1.

global_drop_meso

Required: No

Type: number

Notes: Multiplies the mesos dropped by mobs or reactors. This does not affect the quantity of drops, only the meso values of the existing drops. Applies to global drops only. A value of -1 suggests that the regular drop meso rate should be used. Default value is -1.

global_drop_rate

Required: No

Type: number

Notes: Multiplies the rate at which items are dropped. This does not affect the quantity of drops, only the prevalence of dropped items. Applies to global drops only. A value of -1 suggests that the regular drop meso rate should be used. Default value is -1.

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