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v0.2.0
What's Changed
- Switch vendored libultraship to port-maintenance + upstream merge 2026-08-01 by @Varuuna in #113
- fix: foreign animated-item crash, honest crash tracebacks, and foreign trap behaviour by @Varuuna in #115
Ship of Harkinian
- Minigame options moved behind hooks and now apply without a reload (Bombchu Bowling,
Shooting Gallery, frogs' and Skull Kid's ocarina games) - Ingo Race: Twice / Once / None
- Horseback Archery and Dampe's race award both prizes in one run
- Fishing works with an empty B button (on by default in rando)
- Rando: Progressive Shuffle Open Chest, check tracker marks checks from item hints,
Bombchu refills join the junk pool, MQ Dodongo's Cavern climb logic fixed - Fixes: Horseback Archery instant-win no longer strands you, Weird Egg hatching
registers in rando, debug save editor survives a corrupted save, three Better Save
Menu fixes (starting health, BGM, the enable toggle)
2 Ship 2 Harkinian
- Shuffle Butterflies (25 checks) and Beehive shuffle (19 checks)
- An NPC on the Moon plays Song of Time for you — no more rando Moon softlock
- Purchase Infinite Rupees toggle; joke names for trapped items
- Z-target and audio mode persist in the config, so presets can set them
- XML skeleton support: SoH custom player models load in 2Ship
- Debug build times cut ~50-70%
- Fixes: SkipBottleCatch no longer turns chests into ocarinas, trap models stop leaking
between seeds, collected pots/grass render vanilla again, junk shop items give a real
item, randoinf flag editor OOB crash, missing check tracker icon
Full Changelog: v0.2.0-pre-release...v0.2.0
- Split CI into reusable build + tag-driven release workflow by @Varuuna in #94
- Gate combosave compatibility on a manual COMBO_RELEASE_VERSION by @Varuuna in #93
- Split mods folder into per-game mods/soh and mods/2ship by @Varuuna in #92
- Fix pictograph crash + bump ZAPDTR/OTRExporter by @Varuuna in #95
- Resume the game a slot was last played in; fix MM return spot, owl save and shared settings by @Varuuna in #96
- Cross-game item delivery and draws, plus a portal-gated fill by @Varuuna in #99
- Generate OOT entrance shuffle in combo seeds (#90) by @Varuuna in #100
- Spoiler playthrough, MM tracker windows (#98), and Network menu cleanup by @Varuuna in #101
- fix(combo-fill): only junk may be discarded from the pool by @Varuuna in #110
- fix(combo): make the headless gentest/playthrough paths mirror RunComboFill by @Varuuna in #111
- Upstream merge → 2026-07-27 by @Varuuna in #102
- fix: MM combo saves always SAVETYPE_RANDO + spoiler log cleanup by @Varuuna in #112
- Switch vendored libultraship to port-maintenance + upstream merge 2026-08-01 by @Varuuna in #113
- ci: only build the artifacts each trigger actually consumes by @Varuuna in #116
- fix: foreign animated-item crash, honest crash tracebacks, and foreign trap behaviour by @Varuuna in #115
- chore: COMBO_RELEASE_VERSION 0.1.1 -> 0.2.0 by @Varuuna in #117
Full Changelog: v0.1.1...v0.2.0