Skip to content

Releases: Vesuri/swotl

1.0

Choose a tag to compare

@Vesuri Vesuri released this 02 Nov 08:34
  • the installer asks for the game executable if it is not in the install archive, and checks its version

0.93

Choose a tag to compare

@Vesuri Vesuri released this 31 Oct 01:21
  • analog joystick: buttons 1 and 2 are separate buttons; each of them pressed both before

0.92

Choose a tag to compare

@Vesuri Vesuri released this 30 Oct 23:40
  • sound effects and music notes restart correctly on fast processors: Their Finest Hour gunfire is no longer lost on a 68040 or 68060
  • clearer installer and ReadMe wording: the Their Finest Hour sound effects need the sfx.rsc of the Amiga version, not a PC version
  • analog joystick: horizontal and vertical axes are no longer swapped

0.91

Choose a tag to compare

@Vesuri Vesuri released this 30 Oct 11:28
  • data cache on under WHDLoad on 68040 and 68060, and on a 68030 with the WHDLoad MMU option
  • fixed an Access Fault under WHDLoad when creating a campaign, and when saving a tour pilot or film
  • mouse read when the game asks for it: steady flight control at high frame rates
  • in flight the mouse is equally sensitive at any frame rate
  • vertical mouse movement as sensitive as horizontal, as on a real PC
  • NTSC machines get a centred NTSC display with correct timing and sound
  • joystick in port 2: works as the cursor keys, buttons as the mouse buttons; Custom2 (ANALOGJOYSTICK) for a proportional joystick
  • AdLib sound effects are rendered at the first start (about 16 s on an A1200) and kept in sfx.cache in the game drawer; later starts load them. Firing (the heavier guns above all) no longer slows the game down
  • quitting from the game's menu no longer stops with an unsupported EMS function error

0.90

Choose a tag to compare

@Vesuri Vesuri released this 28 Oct 15:00
  • initial release