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Formiga Hill 0.68.1
Hill is built on Formiga Desktop 0.68.1 and still speaks travel version 6, so it takes the same
trips as 0.68.0.
- Every place but the station redraws its picture only when something on it changes, so a quiet
scene costs less to keep open. The pictures are the same, pixel for pixel. - Inside, the six Woods outings share one way of starting, carrying on and ending, and the app and
its map editor are now tested without a window.
Formiga Hill 0.68.0
Hill is built on Formiga Desktop 0.68.0 and speaks travel version 6, so a creature reshaped in
Formiga Farm comes to the Hill as itself. An older Formiga still takes the colony on the same
trips as before.
- Farm creatures are drawn as themselves everywhere Hill draws the colony: a whale, a turtle or a
giraffe, not the nearest ordinary companion. - Opened on its own, from Applications or the Start menu, Hill shows a welcome card saying your
colony comes by train from Formiga, and offers a look around with a sample colony. - Each visit a companion wishes for one of the things it likes best, and the wish comes true when
the colony does it. The display case at the station opens a card of every souvenir kept and what
is still to find, and the expeditions' chapter keeps its latest 40 pages. - Four new Clubhouse stories give the four souvenirs no built-in story gave.
- The story builder and the map editor have Undo and Redo, with Command-Z and Command-Shift-Z (Ctrl
on Windows). - In the Woods, Left and Right step through what a click would choose and Enter chooses it; K or
the new ? button opens a card of every key the Hill answers to. - The Sound card is now Sound and play: "More time to catch" slows the Woods' catching for anyone
who wants gentler timing, and text can be set larger than Desktop's. - A Woods basket is brought home and kept however the colony leaves the Woods, including when Hill
closes or Formiga calls everyone home. - The Hill's memories are never lost in silence: a book from a newer Hill is left untouched, an
unreadable one goes back to the copy kept as the visit began, and the station's notice board
says what happened. - Removing a place in the map editor can no longer crash Hill, the stars no longer show through
anything new on the skyline at night, and a shared package whose names differ only in capitals
is refused. - Busy places take a quarter to two thirds less work each frame, with the same pictures.
Formiga Hill 0.67.14
Hill is built on Formiga Desktop 0.67.14 and still speaks travel version 5, so it takes the same
trips as before.
- A shared story, adventure or competition file holding two names that differ only in capitals,
or a name used for both a file and a folder, is turned away with a plain reason before anything
is written, so the version already installed keeps working. - A memory book Hill can't read is set aside under a name of its own each time, so an earlier one
set aside is never written over.
Formiga Hill 0.67.11
Hill is built on Formiga Desktop 0.67.11 and still speaks travel version 5, so it takes the same
trips as before.
- Every download carries Hill's MIT licence: inside the macOS app, and as License.txt on the disk
image, in the portable Windows ZIP and beside the installed program.
Formiga Hill 0.67.9
Hill is built on Formiga Desktop 0.67.9 and still speaks travel version 5, so it takes the same
trips as before. This version mends a few things found after 0.67.8.
- The dress-up box on the Green shows its shaded right wall again.
- With Take a costume off chosen, pointing at someone in a tall hat no longer makes the preview
flicker. - An adventure now arrives at the place it starts, so that place's words, an ending there or a
signpost there happen as they should. - An adventure's description and its names are checked as plain words, so
{leader}no longer
shows word for word before anyone leads. A package that lists its kinds of content must list
stories to load stories. - In the Fairground, only a package holding exactly one competition and nothing else is changed in
place. Any other package is copied first, so saving never drops what else it held. - Hill now has its MIT licence in the repository, and its README shows the station and the Green.
Formiga Hill 0.67.8
Hill is built on Formiga Desktop 0.67.8 and still speaks travel version 5, so it takes the same
trips as before. Stories, Woods adventures and Fairground competitions can now be made at the Hill
itself, tried with whoever is visiting, and passed on to someone else as one file.
Writing stories in the Clubhouse
- Write a story in the Clubhouse opens the story builder, which makes a story from plain
choices rather than a file: who is in it and how each role is cast (the most curious, a close
friend of the lead, a little one if there is one), its scenes in order, and each scene's steps,
such as narration, a line said with a different version for any temperament, someone going
somewhere, a feeling or a pose, play, a pause, a choice for whoever is watching, or a souvenir.
Anything still missing is said in plain words, where it is. - Try it plays the story straight away with whoever is visiting and keeps nothing. Put on
the board adds it to the notice board for every colony, and Share… saves it as one file
to give to someone. A story being written is kept as a draft as it goes, so nothing is lost by
closing the card. - Words are typed on the cards themselves, in Hill's own lettering, and keys typed there don't set
off the Hill's shortcuts.
Woods adventures
- Under Adventure in the Woods' tray, the colony can set off on an adventure: a short outing
laid out on a map of its own from the Woods' places, such as a hedgerow, a glade, a signpost at
a fork, a pool or the falls. Up to three companions come along, choosing at each fork and
stopping wherever there is something to do, until they reach an ending or head home. Some places
stay hidden in the mist until somebody gets there, and some paths are shortcuts only some
company takes, such as a little one or two close friends together; there is always another way
round. - Hill has three adventures of its own: The Lantern Walk, Up to the Singing Falls and The
Owl's Question. - Whatever is found on the way comes by the Woods' usual rules and goes home in the satchel as
from any expedition. Hill remembers how often each adventure has been played and finished. - Make an adventure opens the map editor, to put places down, join them with paths, name
everything, and see what is still to do. An adventure can be tried at once with whoever is
visiting, and nothing found on a try is kept; then it can be kept in the Woods or saved as one
file to share. Adventures being made are kept as drafts.
Fairground competitions
- The Fairground's new Competitions card runs a competition: several of the Fairground's games
one after another, for points. The colony plays each game exactly as it always does, and you
watch. A slip on the tray says which game is next and how the points stand, a line after each
game says who scored, and the last competition's result stays on a slip beside the button.
Call it off stops one part way. - Who plays each game is said without naming anyone, so a competition works in any colony:
everyone, the few keenest on that game by their own temperaments, or the few with the most
points so far, for a final. A game too few can play is passed over. - Hill has two competitions of its own: The Fairground Five, every game once with everyone
playing, and Heats and a Final, two heats for the keenest four and then sack races between the
three in front, the first to 10 points winning. - Make a new one chooses the games in order, the rounds of each, who plays, the points for each
place and how it is won (the most points, or the first to a number), with how it would go with
the colony visiting: who would play each game, and any game too few could play. A competition
can be changed, copied from another (Hill's own included), passed on as a file, or removed.
Sharing
- Anything made at the Hill, whether a story, an adventure or a competition, is passed on as one
plain text file ending.formiga-hill-share. Something shared can only be played at the Hill:
it can't run anything, look at your files, or change your colony. - A shared file is opened from the Clubhouse's Story packages card, from Open a shared one… in
the Woods or on the Competitions card, or by dropping it on the window. Whichever way, the same
Shared with you card shows whose it is and what it holds before anything is kept: how each
story begins and which souvenirs it can give, the shape of each adventure's map, and each
competition's games. A story can be tried first; then it is added or turned away. Adding a newer
version of something already here takes the old one's place. - The Story packages card counts the stories, Woods adventures and competitions in each package,
and Take out… removes one that was added. - For anyone writing by hand, the packages guide (
docs/PACKAGES.mdin this repository) now
describes adventure and competition files beside stories, andformiga-hill --share-package
writes a share file from a package folder.
Formiga Hill 0.67.7
Hill is built on Formiga Desktop 0.67.7 and still speaks travel version 5, so it takes the same
trips as before.
On the scene
- Whatever a companion arrives wearing from the desktop is drawn in what it is made of, with a
few tones of shade, so an acorn cap is brown and a leaf hat green wherever it goes on the Hill.
What companions wear from home is drawn by Formiga Desktop, so this comes with Desktop 0.67.7.
In the window
- In the dress-up box on the Green, a costume picked out shows on whoever the pointer is over, so
it can be seen on them before the click puts it on; with "Take a costume off" picked, they are
shown without theirs. The box's pictures of each piece are half as large again. - The journal opens on its contents: how much has been found, then a line for each chapter (each
place in the Woods, the pool, the meadow, the hedgerow, expeditions, the old track, and the
plans, relics and growing things once there are any) with how it stands. Choosing a line opens
that chapter alone, with what has been found first and what is still to find gathered under it,
each hint once with how many it stands for. Back, or Escape, returns to the contents where they
were left, with the chapter just read marked; Escape there closes the journal. - Hints, dates and what is not known yet are darker on the paper, so they read as easily as the
rest: better than 6:1 and 5:1 where the faintest were 2.7:1.
Formiga Hill 0.67.6
Hill is built on Formiga Desktop 0.67.6 and reads travel version 5, so a colony in Desktop's Echo
Fox Mode arrives as foxes. It takes the same trips as before.
On the scene
- A colony that comes over while Desktop's Echo Fox Mode is on is a skulk of foxes here too: each
companion Desktop draws as the Echo Fox is drawn as it at the station, on the green, in the
Clubhouse, at the Fairground and in the Woods, and does everything it would do as itself. Its
name, traits and friendships are its own, and it comes over as itself on the next trip after the
mode is switched off.
In the window
- The notice that appears over the trays at the bottom of the scene keeps its width. A long
notice that followed a short one used to wrap to the short one's width, a column about five
letters wide; it now runs up to its full width, and words on any slip over the scene wrap no
narrower than twenty letters.
Formiga Hill 0.67.5
Hill is built on Formiga Desktop 0.67.5 and still speaks travel version 4, so it takes the same
trips as before.
On the scene
- Objects whose parts did not quite meet are drawn as one piece, about 25 joins in all across the
Clubhouse, the Station, the Hilltop, the green, the Fairground, the Falls and the Woods map. The
armchairs' seat band no longer runs across their arms, the bookshelf stands clear of the
skirting, the painting over the mantel stays inside its frame, no bottle sits on top of a lantern
on the lantern tree, and the burrow house's porch post no longer runs through its round window. - The train at the station reads as one piece. The engine's side tank runs up to the smokebox and
the smokebox comes down to the running plate, and the coaches' doors and ends are lined in cream
above the waist and maroon below. The train is drawn by Formiga Desktop, so this comes with
Desktop 0.67.5.
Formiga Hill 0.67.3
Hill's version now matches Formiga Desktop's, so the apps released together carry one number. Hill
is built on Formiga Desktop 0.67.3 and still speaks travel version 4, so it takes the same trips
as before.
On the scene
- Hill's controls sit on the scene itself, on paper and in Formiga's own pixel lettering, instead
of in a grey bar underneath. Buttons line the bottom edge: what can be done here on the left, and
Go to, sound, the album and the camera on the right. - The notice boards, the journal, the album, the dress-up box and the sound levels open as cards
over the scene's top-right corner, one at a time, instead of separate windows. Choices such as
where to go, which game to play, or who is It open as menus from a paper button. - In the Clubhouse, each line of a story appears in a speech box over whoever says it, with their
name on a tab, and narration is a caption at the top. - The lettering stays crisp at any window size and at Desktop's text scale, and the paper looks
the same in light and dark.
Movement
- Idle companions keep moving however long a visit lasts. Before, after about a minute and a half
of standing about, every idle companion froze on one frame, which showed most at the station. - The station is drawn smoothly, so its idles and chimney smoke no longer step unevenly.
- In free play nobody stands on top of anyone else. A companion headed for a spot that is taken
stands beside it, and one that ends up over someone steps aside. In the meadow, the helper on a
bug hunt waits beside the one with the net instead of in its way.