Repository navigation
Releases
v0.95
By downloading this CDI, you are confirming that you own Freedom Planet through legal means, and you comply with legal jargon about piracy.
If you do not own the game, purchase it and supply your own "Assets.dat" to the CDI builder included in the repo.
Carol’s jump pads: they now draw and work in Thermal Base 4, Trap Hideout 3, Battle Glacier 2, Jade Creek 2–4 and Fortune Night 4/5. The pad layouts were read from the running original
The launch now plays Carol’s voice line, which was missing before.
Lilac and Milla get the original’s crystal pop from the pads.
Jade Creek 3’s single pad is shown but can’t be ridden, because the original never activates it either.
Final Dreadnought 2b vacuum: the air rule is ported, with the warning dings, the HUD counter and death at 32 seconds, and the timing matches the original. Milla never triggers the alarm, so it never applies to her. The six oxygen patches only exist on Easy and Casual, as in the original, and refill your air when touched.
Jade Creek 5 storm rain: ported with the original’s drop count, splashes, sky darkening and rain loop. The lightning now starts at the original’s threshold instead of a guessed one.
Final Dreadnought 4a: the 124 vanishing blocks on the opening climb are visible again.
Pangu Lagoon 5/6 time-gate rings: pieces past the 64th now show and orbit.
Thermal Base 5: the three missing conveyors now show and push. That fix and the time-gate one share the same cause: these lists were capped at 64 entries and are now sized to each level.
Dragon Valley 4 geyser: it now erupts with effects and sound, and launches with its own strength rather than Act 2’s.
Down-springs: visible and animated in Pangu Lagoon 1/2, Sky Battalion 4 and Fortune Night 2/4.
Final Dreadnought 3a/3b: the key-card and terminal sounds play again.
Final Dreadnought 3a/3b background pillars: they now draw; position and angle match a recording of the original.
Final Dreadnought 1a jumbotrons: they appear and play their screen and pod sequence, also matching a recording.
Final Dreadnought 3a alarm light: it now pulses, matching a recording.
Thermal Base 3/6 heat sky: it now tints the screen. This follows the original’s code but hasn’t been compared against a recording.
Sky Battalion eye: it now fades out instead of switching off. Like the heat sky, this follows the original’s code but hasn’t been compared against a recording.
Battle Glacier 4 arrow sign: it changes once the boss is gone.
Final Dreadnought 4b terminal: its sprites now show.
Cutscenes are now all implemented, albeit rough.
v0.9
By downloading this CDI, you are confirming that you own Freedom Planet through legal means, and you comply with legal jargon about piracy.
If you do not own the game, purchase it and supply your own "Assets.dat" to the CDI builder included in the repo.
This build is still a WIP, with all stages playable albeit Final Dreadnought being extremely rough with missing gimmicks. Accordingly, I can not assure that you will be able to beat the entire game without accessing the debug menu (L + R on the mode select screen). All content can be unlocked by inputting (Left, Left, Left, Right, Right, Right) on the mode select screen, this will give you all cards and access to all stages in the time trails. Adventure mode is present albeit not all cutscenes are present/accurate to the originals.
NEW BUG-FIXED VERSION AVAILABLE HERE:
https://github.com/Wangblows2000/fp-dc/releases/tag/Dreamcast_(Bug_Fixes)