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Releases · Warfactory-Official/GemRender
GemRender 0.1.20 (26.1 and earlier)
- Fix: a resource pack or mod that replaces a vanilla core shader (for example Stellarity's armor shader, which puts the
{ofmain()on its own line) no longer fails the shader reload and leaves the game stuck on the loading screen.
The dynamic-light patch accepts any spacing aroundmain(), and a replaced shader it still cannot patch is left
unlit by GemRender with one warning in the log. - Direct path, level pass: opaque parts draw after entities and block entities, blended parts after weather, so clouds
stay behind them. - API:
GemRenderGltfModel.slotFrame(slot)andDirectRenderer.submitSlots(...)draw a glTF model's slot meshes at
an already posed palette.
GemRender 0.1.19 (26.1 and earlier)
Fix: Sodium shader compile crash after a renderer reload when Veil dynamic buffers are enabled (e.g. with Sable/Aeronautics stacks without Iris).
- Dynamic lights and IR now coexist with Veil dynamic buffers: IR output moves past Veil's outputs and is attached to Veil's framebuffer.
- Sodium terrain patch no longer shifts Veil's albedo injection ahead of lodBias.
- Vanilla shaders patch correctly when Veil reprints them.
GemRender 0.1.17
Full Changelog: https://github.com/Warfactory-Official/GemRender/commits/v0.1.17