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AMDLSS5 2.0
The biggest update so far. The mod now runs on its own engine, it is much faster, and three more games are supported.
Performance
- New engine: the mod now runs on its own engine, written for this project. It no longer depends on any other mod's files.
- Faster: in Resident Evil Requiem (same scene, 60 s, 4K, FSR, RX 9070 XT), 2.0 runs at 101.2 FPS on average (1% low 78.5): +64% FPS and +41% on the 1% low compared with other mods (61.6 FPS, 1% low 55.5), and +11% FPS and +19% on the 1% low compared with 1.6.1 (91.3 FPS, 1% low 66.0).
- Fewer small periodic hitches: network results reach the screen faster.
- FPS limit in steps of 5, up to 240 FPS.
New games
- PRAGMATA.
- Grand Theft Auto V Enhanced: Story Mode, offline only, with BattlEye turned off (Rockstar Games Launcher > Settings > Grand Theft Auto V Enhanced > disable BattlEye). Never play online with the mod.
- Nioh 3: in the game, choose XeSS in the Advanced Resolution settings and confirm when the game asks.
- Cyberpunk 2077 now runs on the new engine.
- Also supported on the new engine: Resident Evil Requiem, The Witcher 3 (DirectX 12), Onimusha: Way of the Sword, Monster Hunter Wilds, Shadow of the Tomb Raider, Red Dead Redemption 2 and Final Fantasy XVI.
- Works with more game upscalers (FSR 3.1, FSR 2 and XeSS), with games that change resolution on the fly, and with games whose executable is protected.
New features (all image filters start off; End opens the mod menu)
- 6 new languages in the menu and the installer: Italian, French, German, Chinese (Simplified), Japanese and Korean. Together with English, Portuguese (Brazil) and Spanish, the mod now speaks 9 languages.
- Color palettes (LUTs) in the mod menu: ready-made "looks" for the whole image, like color grading in movies. 39 built-in palettes in four groups (Styles, Cinema, Games, Photographic), or load your own .cube files. Settings: intensity, mode, curve, protect skin and palette base.
- Local tonemap (HDR): brings very dark and very bright areas closer to the rest of the scene, like a camera's local exposure, without flattening detail.
- Indirect lighting: new "light memory" (bounced light that leaves the screen fades slowly instead of vanishing) and "ambient light" (a soft fill from the scene and the sky).
- Ambient occlusion: new "Less AO near strong light" option. Local contrast (Clarity): new "Respect depth" option, so the effect does not spill over object edges.
- Ambient occlusion and indirect lighting start fresh after a camera cut.
- Frame generation (x2) for Red Dead Redemption 2 and Shadow of the Tomb Raider works on the new engine, and the FPS counter now shows the total frames on screen, generated frames included.
- Graphics cards: AMD Radeon RX 9070 / 9070 XT are supported. AMD Radeon RX 9060 / 9060 XT should work, but have not been tested yet; the installer starts them with lighter settings. AMD Radeon RX 7000 support is ALPHA: it has never been tested on real hardware and may not work or may run slowly. If it fails, the game keeps running with standard FSR.
Image quality
- Correct colors in more games: the mod now reads every common image format games use.
- Steady brightness: no sudden jump in light after pausing or opening a menu.
- Red Dead Redemption 2: the network's brightness follows the game's lighting better.
- The neural strength now comes tuned: the strength settings are fixed at the best values we found.
Stability
- Fixed a bug that caused flicker in Cyberpunk 2077 from time to time.
- General bug fixes and stability improvements.
Support the project
AMDLSS5 is free and will stay free: a donation does not buy any product, feature or early access.
- Donate: https://buy.stripe.com/7sY9AT5PjbRT4M47u9d7q01
- Gift a DirectX 12 game on Steam so it can be tested and made compatible (check the supported games first; compatibility is a goal, not a promise): https://steamcommunity.com/profiles/76561197992454025/
Download AMDLSS5-2.0.0.zip, extract the whole folder and run AMDLSS5-Instalador.exe. If an older version is installed, the installer offers "Update" and keeps your settings.
Requirements: AMD Radeon RX 9070 / RX 9070 XT (RX 9060 / 9060 XT should work, not tested; RX 7000 ALPHA, see above), a CPU with AVX2, a DirectX 12 game with FSR 3.1 or newer (Red Dead Redemption 2: DirectX 12 + AMD FSR 2; Shadow of the Tomb Raider and Nioh 3: XeSS).
SHA-256: 1A8217C0625513FF621DFA0F1E22159C386224655849FE0B42229C68CA7FDBF1