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AMDLSS5 2.0.0

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@Wehaveall Wehaveall released this 06 Nov 18:02
· 1 commit to main since this release

AMDLSS5 2.0

The biggest update so far. The mod now runs on its own engine, it is much faster, and three more games are supported.

Performance

  • New engine: the mod now runs on its own engine, written for this project. It no longer depends on any other mod's files.
  • Faster: in Resident Evil Requiem (same scene, 60 s, 4K, FSR, RX 9070 XT), 2.0 runs at 101.2 FPS on average (1% low 78.5): +64% FPS and +41% on the 1% low compared with other mods (61.6 FPS, 1% low 55.5), and +11% FPS and +19% on the 1% low compared with 1.6.1 (91.3 FPS, 1% low 66.0).
  • Fewer small periodic hitches: network results reach the screen faster.
  • FPS limit in steps of 5, up to 240 FPS.

New games

  • PRAGMATA.
  • Grand Theft Auto V Enhanced: Story Mode, offline only, with BattlEye turned off (Rockstar Games Launcher > Settings > Grand Theft Auto V Enhanced > disable BattlEye). Never play online with the mod.
  • Nioh 3: in the game, choose XeSS in the Advanced Resolution settings and confirm when the game asks.
  • Cyberpunk 2077 now runs on the new engine.
  • Also supported on the new engine: Resident Evil Requiem, The Witcher 3 (DirectX 12), Onimusha: Way of the Sword, Monster Hunter Wilds, Shadow of the Tomb Raider, Red Dead Redemption 2 and Final Fantasy XVI.
  • Works with more game upscalers (FSR 3.1, FSR 2 and XeSS), with games that change resolution on the fly, and with games whose executable is protected.

New features (all image filters start off; End opens the mod menu)

  • 6 new languages in the menu and the installer: Italian, French, German, Chinese (Simplified), Japanese and Korean. Together with English, Portuguese (Brazil) and Spanish, the mod now speaks 9 languages.
  • Color palettes (LUTs) in the mod menu: ready-made "looks" for the whole image, like color grading in movies. 39 built-in palettes in four groups (Styles, Cinema, Games, Photographic), or load your own .cube files. Settings: intensity, mode, curve, protect skin and palette base.
  • Local tonemap (HDR): brings very dark and very bright areas closer to the rest of the scene, like a camera's local exposure, without flattening detail.
  • Indirect lighting: new "light memory" (bounced light that leaves the screen fades slowly instead of vanishing) and "ambient light" (a soft fill from the scene and the sky).
  • Ambient occlusion: new "Less AO near strong light" option. Local contrast (Clarity): new "Respect depth" option, so the effect does not spill over object edges.
  • Ambient occlusion and indirect lighting start fresh after a camera cut.
  • Frame generation (x2) for Red Dead Redemption 2 and Shadow of the Tomb Raider works on the new engine, and the FPS counter now shows the total frames on screen, generated frames included.
  • Graphics cards: AMD Radeon RX 9070 / 9070 XT are supported. AMD Radeon RX 9060 / 9060 XT should work, but have not been tested yet; the installer starts them with lighter settings. AMD Radeon RX 7000 support is ALPHA: it has never been tested on real hardware and may not work or may run slowly. If it fails, the game keeps running with standard FSR.

Image quality

  • Correct colors in more games: the mod now reads every common image format games use.
  • Steady brightness: no sudden jump in light after pausing or opening a menu.
  • Red Dead Redemption 2: the network's brightness follows the game's lighting better.
  • The neural strength now comes tuned: the strength settings are fixed at the best values we found.

Stability

  • Fixed a bug that caused flicker in Cyberpunk 2077 from time to time.
  • General bug fixes and stability improvements.

Support the project
AMDLSS5 is free and will stay free: a donation does not buy any product, feature or early access.

Download AMDLSS5-2.0.0.zip, extract the whole folder and run AMDLSS5-Instalador.exe. If an older version is installed, the installer offers "Update" and keeps your settings.
Requirements: AMD Radeon RX 9070 / RX 9070 XT (RX 9060 / 9060 XT should work, not tested; RX 7000 ALPHA, see above), a CPU with AVX2, a DirectX 12 game with FSR 3.1 or newer (Red Dead Redemption 2: DirectX 12 + AMD FSR 2; Shadow of the Tomb Raider and Nioh 3: XeSS).
SHA-256: 1A8217C0625513FF621DFA0F1E22159C386224655849FE0B42229C68CA7FDBF1