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Ambidextro Vita v0.1.0 (Beta)
The first experimental public PlayStation Vita build of Ambidextro, by Majorariatto, based on a customized Godot 4 Vita GXM renderer.
PRE-RELEASE. Some gameplay can fall below 60 FPS, and the opening cutscene may have compositing issues. The latest direct-main-menu startup and Exit -> LiveArea need another physical Vita regression test.
Downloads
- AmbidextroVita-v0.1.0-beta.1.vpk: Lite PS Vita game runtime, no commercial game_data.
- AmbidextroVitaPatcher-v1.0-Windows.zip: Windows patcher with GDRE Tools 2.7.4, creating game_data from your own Ambidextro PC copy.
- SHA256SUMS-v0.1.0-beta.1.txt: SHA-256 checksums for the VPK and patcher.
Requirements
A legally owned PC/Steam copy of Ambidextro version 1.2.5 (Godot 4.3). The only validated PCK SHA-256 is:
FCEB974DBA3C458255EFE04E2516CA88AF9E9DC7FABE6AD3A3D1815441214284
Other versions are rejected for safety. The release does not include commercial game data.
Installation
- Download and extract the Windows patcher ZIP, keeping its GDRE folder next to AmbidextroVitaPatcher.exe.
- Run the patcher and drag the original Steam Ambidextro installation folder (or Ambidextro.pck) into the console.
- Wait for recovery, conversion and SHA-256 verification of all 3,052 game_data files.
- Copy the generated VitaFiles/ambidextrovita/ folder to ux0:data/ via VitaShell. Verify the final directory is ux0:data/ambidextrovita/game_data/. Do not nest an extra game_data directory.
- Install AmbidextroVita-v0.1.0-beta.1.vpk with VitaShell and launch the game.
- On problems, include console logs from ux0:data/ambidextrovita/logs/ in a GitHub issue.
Do not install any separate full VPK, and do not download pre-generated game_data from third parties.
Current features
- Controls for both wizard halves, main menu, settings, saves, levels and music.
- Godot 4-based native GXM 2D backend, 960 x 544 output and animated native opening.
- FPS limiter presets 30 / 40 / 60 / Unlocked, software dimmer and Screen Effects submenu.
- Texture cache and Canvas culling optimizations, fast restarts, cutscene alpha fallback.
- Windows source-to-Vita patcher inspired by the VoidStranger Vita workflow, tested from the original Steam PCK.
Known limitations
- Stable 60 FPS is not yet confirmed in heavier rooms.
- Cutscene CanvasGroup/shader effects can differ from the PC original.
- Brightness controls a software black overlay, not physical backlight.
- Exit to LiveArea and the latest startup shortcut need final physical Vita testing.
- Only the tested Steam version 1.2.5 is supported by this patcher.
Credits and legal
Ambidextro is by Majorariatto. Unofficial port by WolffsRoom, powered by Godot, VitaSDK and GDRE Tools (MIT; copyright bruvzg). This release provides no commercial game executable, PCK, original music, or ready-made game_data. Users must supply their own legitimate PC copy.