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Ambidextro Vita v0.1.0 (Beta)

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@WolffsRoom WolffsRoom released this 14 Oct 06:44
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The first experimental public PlayStation Vita build of Ambidextro, by Majorariatto, based on a customized Godot 4 Vita GXM renderer.

PRE-RELEASE. Some gameplay can fall below 60 FPS, and the opening cutscene may have compositing issues. The latest direct-main-menu startup and Exit -> LiveArea need another physical Vita regression test.

Downloads

  • AmbidextroVita-v0.1.0-beta.1.vpk: Lite PS Vita game runtime, no commercial game_data.
  • AmbidextroVitaPatcher-v1.0-Windows.zip: Windows patcher with GDRE Tools 2.7.4, creating game_data from your own Ambidextro PC copy.
  • SHA256SUMS-v0.1.0-beta.1.txt: SHA-256 checksums for the VPK and patcher.

Requirements

A legally owned PC/Steam copy of Ambidextro version 1.2.5 (Godot 4.3). The only validated PCK SHA-256 is:

FCEB974DBA3C458255EFE04E2516CA88AF9E9DC7FABE6AD3A3D1815441214284

Other versions are rejected for safety. The release does not include commercial game data.

Installation

  1. Download and extract the Windows patcher ZIP, keeping its GDRE folder next to AmbidextroVitaPatcher.exe.
  2. Run the patcher and drag the original Steam Ambidextro installation folder (or Ambidextro.pck) into the console.
  3. Wait for recovery, conversion and SHA-256 verification of all 3,052 game_data files.
  4. Copy the generated VitaFiles/ambidextrovita/ folder to ux0:data/ via VitaShell. Verify the final directory is ux0:data/ambidextrovita/game_data/. Do not nest an extra game_data directory.
  5. Install AmbidextroVita-v0.1.0-beta.1.vpk with VitaShell and launch the game.
  6. On problems, include console logs from ux0:data/ambidextrovita/logs/ in a GitHub issue.

Do not install any separate full VPK, and do not download pre-generated game_data from third parties.

Current features

  • Controls for both wizard halves, main menu, settings, saves, levels and music.
  • Godot 4-based native GXM 2D backend, 960 x 544 output and animated native opening.
  • FPS limiter presets 30 / 40 / 60 / Unlocked, software dimmer and Screen Effects submenu.
  • Texture cache and Canvas culling optimizations, fast restarts, cutscene alpha fallback.
  • Windows source-to-Vita patcher inspired by the VoidStranger Vita workflow, tested from the original Steam PCK.

Known limitations

  • Stable 60 FPS is not yet confirmed in heavier rooms.
  • Cutscene CanvasGroup/shader effects can differ from the PC original.
  • Brightness controls a software black overlay, not physical backlight.
  • Exit to LiveArea and the latest startup shortcut need final physical Vita testing.
  • Only the tested Steam version 1.2.5 is supported by this patcher.

Credits and legal

Ambidextro is by Majorariatto. Unofficial port by WolffsRoom, powered by Godot, VitaSDK and GDRE Tools (MIT; copyright bruvzg). This release provides no commercial game executable, PCK, original music, or ready-made game_data. Users must supply their own legitimate PC copy.