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Gamewright Studio 0.2.1
Twelve fixes and additions since 0.2.0. The web Studio at gamewright.diy/app now plays your game in the page, and its Director sees the previews it draws. Choose a model, sprite, sound, the music or the Style and the Inspector previews it. The Studio's own keys work while a game has the keys, and Esc closes the palette.
Get it from gamewright.diy/download: it picks the package for your system and says how to install it. What is in this version: gamewright.diy/changelog#v0.2.1.
- Linux (x86_64, glibc 2.28+): the AppImage, or the .tar.xz to unpack anywhere
- Windows 10 and 11 (x64): the .zip, no installer
- macOS 13.5+ (Apple silicon and Intel): the .dmg
Each package was built from one commit, then smoke-tested on its own system in a clean home with nothing on the PATH: the Studio answered as the engine, and its core checked a sample game to L2 on it. SHA256SUMS lists every package's checksum.
Games built with 0.2.0 play on 0.2.1 as they are.
Gamewright Studio 0.2.0
A new Gamewright Studio: its window laid out as an editor, with the game playing in the middle, its documents on the left and the Director beside it. You can now export a game for anyone to play and paint its levels.
Get it from gamewright.diy/download: it picks the package for your system and says how to install it. What is in this version: gamewright.diy/changelog#v0.2.0.
- Linux (x86_64, glibc 2.28+): the AppImage, or the .tar.xz to unpack anywhere
- Windows 10 and 11 (x64): the .zip, no installer
- macOS 13.5+ (Apple silicon and Intel): the .dmg
Each package was built from one commit, then smoke-tested on its own system in a clean home with nothing on the PATH: the Studio answered as the engine, and its core checked a sample game to L2 on it. SHA256SUMS lists every package's checksum.
Games built with 0.1.0 are built again the first time 0.2.0 plays them: a build carries the engine it runs on.
Not signed yet: macOS asks you to choose Open Anyway (System Settings > Privacy & Security), and Windows' SmartScreen to choose More info, then Run anyway.
Gamewright Studio 0.1.0
The first public build of Gamewright Studio, the desktop app for making games with an AI Director.
Get it from gamewright.diy/download: it picks the package for your system and says how to install it. What is in this version: gamewright.diy/changelog#v0.1.0.
- Linux (x86_64, glibc 2.28+): the AppImage, or the .tar.xz to unpack anywhere
- Windows 10 and 11 (x64): the .zip, no installer
- macOS 13.5+ (Apple silicon and Intel): the .dmg
Each package was built from one commit, then smoke-tested on its own system in a clean home with nothing on the PATH: the Studio answered as the engine, and its core checked a sample game to L2 on it. SHA256SUMS lists every package's checksum.
Not signed yet: macOS asks you to choose Open Anyway (System Settings > Privacy & Security), and Windows' SmartScreen to choose More info, then Run anyway.