Skip to content

Releases

Gamewright Studio 0.2.1

Choose a tag to compare

@Xaxis Xaxis released this 09 Oct 10:49

Twelve fixes and additions since 0.2.0. The web Studio at gamewright.diy/app now plays your game in the page, and its Director sees the previews it draws. Choose a model, sprite, sound, the music or the Style and the Inspector previews it. The Studio's own keys work while a game has the keys, and Esc closes the palette.

Get it from gamewright.diy/download: it picks the package for your system and says how to install it. What is in this version: gamewright.diy/changelog#v0.2.1.

  • Linux (x86_64, glibc 2.28+): the AppImage, or the .tar.xz to unpack anywhere
  • Windows 10 and 11 (x64): the .zip, no installer
  • macOS 13.5+ (Apple silicon and Intel): the .dmg

Each package was built from one commit, then smoke-tested on its own system in a clean home with nothing on the PATH: the Studio answered as the engine, and its core checked a sample game to L2 on it. SHA256SUMS lists every package's checksum.

Games built with 0.2.0 play on 0.2.1 as they are.

Gamewright Studio 0.2.0

Choose a tag to compare

@Xaxis Xaxis released this 07 Oct 12:12

A new Gamewright Studio: its window laid out as an editor, with the game playing in the middle, its documents on the left and the Director beside it. You can now export a game for anyone to play and paint its levels.

Get it from gamewright.diy/download: it picks the package for your system and says how to install it. What is in this version: gamewright.diy/changelog#v0.2.0.

  • Linux (x86_64, glibc 2.28+): the AppImage, or the .tar.xz to unpack anywhere
  • Windows 10 and 11 (x64): the .zip, no installer
  • macOS 13.5+ (Apple silicon and Intel): the .dmg

Each package was built from one commit, then smoke-tested on its own system in a clean home with nothing on the PATH: the Studio answered as the engine, and its core checked a sample game to L2 on it. SHA256SUMS lists every package's checksum.

Games built with 0.1.0 are built again the first time 0.2.0 plays them: a build carries the engine it runs on.

Not signed yet: macOS asks you to choose Open Anyway (System Settings > Privacy & Security), and Windows' SmartScreen to choose More info, then Run anyway.

Gamewright Studio 0.1.0

Choose a tag to compare

@Xaxis Xaxis released this 06 Oct 03:43

The first public build of Gamewright Studio, the desktop app for making games with an AI Director.

Get it from gamewright.diy/download: it picks the package for your system and says how to install it. What is in this version: gamewright.diy/changelog#v0.1.0.

  • Linux (x86_64, glibc 2.28+): the AppImage, or the .tar.xz to unpack anywhere
  • Windows 10 and 11 (x64): the .zip, no installer
  • macOS 13.5+ (Apple silicon and Intel): the .dmg

Each package was built from one commit, then smoke-tested on its own system in a clean home with nothing on the PATH: the Studio answered as the engine, and its core checked a sample game to L2 on it. SHA256SUMS lists every package's checksum.

Not signed yet: macOS asks you to choose Open Anyway (System Settings > Privacy & Security), and Windows' SmartScreen to choose More info, then Run anyway.