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v0.3.0-rc2 — Keep your enchanted weapon supplied

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@Xi-Gong Xi-Gong released this 19 Oct 13:05
· 160 commits to main since this release

v0.3.0-rc2 — Keep your enchanted weapon supplied

💜 One focused gameplay change

  • Purple crates now enchant the weapon you are holding. As long as it has not run out of ammunition, red-box ammo rewards and Devil ammunition crates refill it with enchanted rounds.
  • Switching weapons, upgrades, recovery crates and save/continue retain the effect. The last round is still enchanted; refilling or reacquiring the weapon after depletion does not restore the enchantment.
  • Surviving enchanted stock in older saves becomes a persistent weapon enchantment without adding ammunition. Drop rates, damage bonuses, piercing and explosion rules are unchanged.
  • LAN negotiates the new optional rule. Peers without it retain the previous enchanted-stock behavior.

Validation and release status

This is a prerelease. Validation passed 200 targeted tests, all three TypeScript configurations, build, Chrome gameplay and the actual Windows portable at 640×480 with isolated saves. Checks were serial and used one game instance. Full release gates, two-instance LAN, performance benchmarks and stress testing were not run for rc2.

The previous release is now v0.3.0-rc1. Its original executable, filenames, hashes and evidence are unchanged; that binary still reports 0.3.0 internally. v0.2.9 remains the latest stable release.

Windows portable: Boxhead 2Play Rooms-0.3.0-rc2-portable.exe. Saves remain in %USERPROFILE%\.boxhead.

Detailed changes and verification (Chinese)

Full changelog: v0.3.0-rc1...v0.3.0-rc2