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v0.3.4 — Quick Draws, Lasting Enchantments

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@Xi-Gong Xi-Gong released this 21 Oct 15:48
· 65 commits to main since this release

🎮 Quick draws, lasting enchantments

✨ Highlights

  • Bind your held weapon to A/Y by holding the button for 0.8 seconds; tap to switch and hold again to unbind. Small key labels and a progress strip show the action. Bindings survive waves, death, saves and reconnects within the run.
  • Select every unlocked weapon even with zero ammunition. B/LT/RT fire, while A still confirms menus and upgrades.
  • Enchantments now have durability independent of ammunition, with a slim purple meter. Purple crates refill durability; ordinary ammunition does not. Level growth and the new Enchant Endurance upgrade raise its capacity.
  • A complete comic-paper redesign brings original character portraits, heavy outlines, large upgrade icons, clear benefits and exact previews to the cards and attribute window.

🛡️ Fixes and balance

  • Armor crates now fill armor completely. Start with 160 health and an empty 40-capacity shield; a separate thin cyan bar shows this lighter survival buffer. Damage beyond armor still reaches health.
  • X and the displayed keyboard shortcut inspect stats only between waves. Single shows your player; local co-op opens P1/P2 together; LAN players independently inspect only themselves.
  • Retire ordinary/Boss chargers and their extra 50% crate roll from modern games. Bosses use native fireball devils, or non-charging zombies when devils are disabled.
  • Native devil Boss movement, attack progression and damage increase by 15%, 15% and 10%, with staggered initial attacks and unchanged projectile speed/range.
  • Preserve legacy LAN rules and v2 saves through optional capabilities and one-time migrations. Reliable one-shot shortcut commands participate in rollback, input repair and recovery; network freezes cancel pending holds.

🖼️ Current screenshots and verification

Both READMEs now show the current game, upgrade cards, co-op attributes, independent LAN stats, supplies and native Bosses. See the release verification for tested scope, artifact identity and limitations.

PARITY details · Full changelog